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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: Using Walk Desinger LIBRARY Entries in Walk Desinger


timoteo1 ( ) posted Mon, 02 April 2001 at 6:08 PM · edited Thu, 06 February 2025 at 11:02 PM

I thought I read a tutorial or a post about using the POSE sets in the Walk Designer section of the Pose Library. Does anyone know what I'm talking about? I thought I had read somewhere about a way to use those pose sets (I believe most, if not all, of them are 30 frames) as a template for the Walk Designer itself. Anyone, anyone ... Bueller? ;-) TIA! -Tim


JKeller ( ) posted Mon, 02 April 2001 at 7:07 PM

You can import any 31 frame (I'm pretty sure that 31 is the magic number) animated pose that 'loops' (ends in the same spot that it starts) and use it in Walk Designer. I suppose you could use the Animation Sets if you were to adjust them to 31 frames and made sure that frame 1 and frame 31 had matching poses.

Hope this helps.


timoteo1 ( ) posted Mon, 02 April 2001 at 8:10 PM

Okay, great ... thanks! I guess it was the manual then where I read something about it, eh? I'm going to have to scan the Walk Designer pages again. I just checked and the animations are 30 frames. Perhaps you just need to add frame 1 to the end. Maybe this is what the tutorial I supposedly saw was about. Thanks again. -Tim


ScottA ( ) posted Mon, 02 April 2001 at 8:26 PM

There is a "walk Designer" section in the pose library. You can store home made animations there if you like. Then use the "load" button to load them into the WD. ScottA


timoteo1 ( ) posted Mon, 02 April 2001 at 8:33 PM

Scott: And how do you do this? The WD load button only supports PWK files. What am I missing here? It's got to be some simple oversite. Thanks. -Tim


ScottA ( ) posted Mon, 02 April 2001 at 8:55 PM

Oops. Sorry about that. My mistake. Been a long time since I've played around with the WD. If you load an animation into the Walk Designer library. For example: An animation named crawl. Where the figure crawls on the floor. The next time you open the WD. There will be a "crawl" slider in the WD that you can use to access that animation. Just slide it up to 100% to use it. ScottA


timoteo1 ( ) posted Mon, 02 April 2001 at 9:05 PM

Ahhhh ... okay, put it into the library and it appears in the WD itself. That makes sense, now that I think about what the current sliders are labeled. This does not solve my problem like I thought it would. The walk designer is inherently flawed. It creates knee jerks if any slider is moved. Even if sliders aren't moved the walk is far from perfect, the knee still has a slight hickup. Bummer. Any other suggestions on fixing the Walk Designer? -Tim


ScottA ( ) posted Mon, 02 April 2001 at 9:44 PM

I've noticed that the right leg keyframes are not setup as smoothly as the the left leg keyframes. On my computer. Only the right knee jerks a little. Try creating your own walk. Then save it as "walk" to replace the one that comes with Poser. You might be able to adjust the bottom set of sliders and not get the knee problems that way. That's all I can think of. ScottA


timoteo1 ( ) posted Mon, 02 April 2001 at 9:59 PM

Ditto! It's JUST the right leg. That's the problem though ... if I could make my own walk I wouldn't need the Walk Designer. ;-) Viscous circle. You would think Meta would have fixed this in the Pro Pack, wouldn't you. I guess add that one to the long list of requests for the next release. Thanks, Tim


timoteo1 ( ) posted Mon, 02 April 2001 at 10:01 PM

Just had one other thought ... Would there be SOME way to use symetry (like use the left legs more perfect stride) to fix the animation? Any ideas?


ScottA ( ) posted Mon, 02 April 2001 at 10:26 PM

I did look at that animation a week or so ago. Someone on the tech forum was asking about it. From what I can tell in the short amount of time I spent looking at it. It looks like the hip needs to be repositioned first. Then the rthigh,rshin,rfoot after that. The hip seems to be too high when the right leg is extended in the forward direction. Causing what's known as Gimbal lock (knee locks). I'm afraid only a complete re-write of the keyframes can fix it properly. But I'm no expert on that sort of thing. I've never really messed with it much. ScottA


timoteo1 ( ) posted Mon, 02 April 2001 at 10:34 PM

What animation are you referring to? -Tim


Bongo ( ) posted Mon, 02 April 2001 at 11:27 PM

My walks never come out on the ground plane, I have to go thru and "land" all the key frames. ANyone have this problem or know how to fix it?


timoteo1 ( ) posted Tue, 03 April 2001 at 6:04 PM

Sorry Bongo, haven't heard of that one. I'll see if I can come up with why that is happening. Scott: What animation are you talking about? -Tim


Terry Mitchell ( ) posted Tue, 03 April 2001 at 7:10 PM

Bongo, if you have the PPP, it contains a Python Script that automatically drops the figure to the floor in all frames no matter the lenght of the aninmation. If no PPP, then you have to manually tweak each frame. There's also a one-step way to do it using the Animation Palette, but I forget which parameter(s) should be selected to accomplish this.

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ScottA ( ) posted Tue, 03 April 2001 at 7:12 PM

The standard walk you get from the WD without adjusting any of the sliders. ScottA


ScottA ( ) posted Tue, 03 April 2001 at 7:16 PM

Bongo. I think if you "drop the figure to the floor" before applying the animation. Or use the WD. It should work. I've never had a problem with floating figures myself. ScottA


poserpro ( ) posted Tue, 03 April 2001 at 8:51 PM

There's also a one-step way to do it: ytrans from frame 1 to drop to the floor or from graph.


Bongo ( ) posted Tue, 03 April 2001 at 11:06 PM

Do you mean to ytrans the ground plane to touch the figure rather than moving the figure to touch the ground plane? That sounds like an idea that might work!


poserpro ( ) posted Wed, 04 April 2001 at 6:03 AM

ytranthe figure, as ground is impossible to move up and down. ytran the body , not the hip.


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