Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)
You can import any 31 frame (I'm pretty sure that 31 is the magic number) animated pose that 'loops' (ends in the same spot that it starts) and use it in Walk Designer. I suppose you could use the Animation Sets if you were to adjust them to 31 frames and made sure that frame 1 and frame 31 had matching poses.
Hope this helps.
Okay, great ... thanks! I guess it was the manual then where I read something about it, eh? I'm going to have to scan the Walk Designer pages again. I just checked and the animations are 30 frames. Perhaps you just need to add frame 1 to the end. Maybe this is what the tutorial I supposedly saw was about. Thanks again. -Tim
Oops. Sorry about that. My mistake. Been a long time since I've played around with the WD. If you load an animation into the Walk Designer library. For example: An animation named crawl. Where the figure crawls on the floor. The next time you open the WD. There will be a "crawl" slider in the WD that you can use to access that animation. Just slide it up to 100% to use it. ScottA
Ahhhh ... okay, put it into the library and it appears in the WD itself. That makes sense, now that I think about what the current sliders are labeled. This does not solve my problem like I thought it would. The walk designer is inherently flawed. It creates knee jerks if any slider is moved. Even if sliders aren't moved the walk is far from perfect, the knee still has a slight hickup. Bummer. Any other suggestions on fixing the Walk Designer? -Tim
I've noticed that the right leg keyframes are not setup as smoothly as the the left leg keyframes. On my computer. Only the right knee jerks a little. Try creating your own walk. Then save it as "walk" to replace the one that comes with Poser. You might be able to adjust the bottom set of sliders and not get the knee problems that way. That's all I can think of. ScottA
Ditto! It's JUST the right leg. That's the problem though ... if I could make my own walk I wouldn't need the Walk Designer. ;-) Viscous circle. You would think Meta would have fixed this in the Pro Pack, wouldn't you. I guess add that one to the long list of requests for the next release. Thanks, Tim
I did look at that animation a week or so ago. Someone on the tech forum was asking about it. From what I can tell in the short amount of time I spent looking at it. It looks like the hip needs to be repositioned first. Then the rthigh,rshin,rfoot after that. The hip seems to be too high when the right leg is extended in the forward direction. Causing what's known as Gimbal lock (knee locks). I'm afraid only a complete re-write of the keyframes can fix it properly. But I'm no expert on that sort of thing. I've never really messed with it much. ScottA
Bongo, if you have the PPP, it contains a Python Script that automatically drops the figure to the floor in all frames no matter the lenght of the aninmation. If no PPP, then you have to manually tweak each frame. There's also a one-step way to do it using the Animation Palette, but I forget which parameter(s) should be selected to accomplish this.
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I thought I read a tutorial or a post about using the POSE sets in the Walk Designer section of the Pose Library. Does anyone know what I'm talking about? I thought I had read somewhere about a way to use those pose sets (I believe most, if not all, of them are 30 frames) as a template for the Walk Designer itself. Anyone, anyone ... Bueller? ;-) TIA! -Tim