Mon, Nov 25, 2:55 AM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 24 6:27 pm)



Subject: How do I create"Tan Lines" to V3 skin?


alias59 ( ) posted Tue, 04 April 2006 at 6:16 PM · edited Thu, 29 August 2024 at 4:25 PM

I want to add 'pale or non=tan' skin to some of my V3 skin textures. I have Photoshop, and the V3 Texture Templates...but don't understand how I know what part of the skin to modify (e.g., where a bikini or clothes would fit over the skin? I can identify the general areas...but some are more difficult fo figure out...like the skin covered by should straps. Is there a template that I can use to mask out clothing areaa on V3? Thanks.


jestmart ( ) posted Tue, 04 April 2006 at 9:26 PM

I believe there is a good template for V3 in the Free Stuff area. Do a search for "V3 template".


jestmart ( ) posted Tue, 04 April 2006 at 10:03 PM

CORRECTION!!! Use "seam guides" as your search terms and be sure to be in the "All" category. This should be up a bunch of hits for Snowsultan's seam guides.


Thelby ( ) posted Sat, 08 April 2006 at 5:55 AM

Thanks from me too!!!

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


music2u4u ( ) posted Sun, 21 May 2006 at 12:19 AM

Seam guides are great..YES..this will help. You may try this also: open the template in photoshop,then open a texture of v3 (one you want tan lines on) and drag it onto the template as a seperate layer. On the skin texture layer,make sure it is ON TOP of the template layer, go to the opacity button at the top of the layers window showing the layers. Highlight the skin texture layer as the selected layer and drop the opacity to about 35 or 40 making it translucent but not invisible. You then cam see the template layer under it. Line up the skin texture with the template. Now using the seam guide template under it as a guide,you will be able to see about where you need to make your tan lines. Using the polygon laso tool in photoshop,start following lines on the guide that is under the skin layer,clicking every few seconds to get a perfect trace all the way across the template,up then across again to the point where you started and the last click will close the trace and the marching ants lines will appear. Now bring the opacity back up to 100% and Go to edit>copy merged>then paste. A new layer will appear that is the area that will be tanned.DO NOT MOVE THAT LAYER. Now go to edit>image>brightness or hue and contrast and tweek the tan to what you want. To get a realistic edge blend use the blending effect in your layers option and set it to multiply or any other one that looks best for you. Play with these settings until you get what you want. If one does not look right applied,use the edit>undo to go back to before. I would not suggest stacking up the settings as it will start to get out of control,use the undo each time to keep it near the original. After you get the look you want (be sure your opacity is at 100% on the skin layer, save the .psd file somewhere for future teeks. Now after you save it,you can go to layers>merge layers after you put a check in the box next to each layer to chain them together. Now hide or delete tha template layer under the skin layer and save the edited skin layer as a .jpeg in the characters texture folder you are going to use it on. Be sure to name it something other than the original texture as to NOT OVERWRITE THE ORIGINAL. Now you can select your new texture for youe character. In Daz use the surface tab and apply it piece by piece to each body part. I hope this helps you. Sorry to the forum for such a long reply...lol.Anyone who can use this just copy and paste this text to wordpad. Happy rendering. 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.