Tue, Nov 26, 5:57 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 5:46 am)



Subject: Noob Question External Geometry for Poser Props


cornelp ( ) posted Fri, 07 April 2006 at 5:57 PM · edited Tue, 26 November 2024 at 5:53 AM

Hi. I am trying to figure out how to do this. I am importing an OBJ formatted model into Poser. When Saved to Library, it saves it with the Geometry internally within the PP2 file. My question is this (I know it sounds noob, but I tried to search and could not find an answer, or at least didnt search for right keywords). How do I make it so that the PP2 file calls for an external OBJ file from the Geometry Folder? This way the saved scenes are NOT so DARN HUGE. Is there a special program for that, or what can I do/use? I appreciate your help on this, and sorry for the noob question. Thank You...


Miss Nancy ( ) posted Fri, 07 April 2006 at 6:53 PM

one can do this in a non-formatting text editor, e.g. BBEdit (OS X) or possibly notepad (XP Pro). first, save the file as filename.obj into a Geometries folder of one's choice. then, edit the prop file to delete the geomCustom info and replace it with a reference line referring to the prop file in the geometries folder. I daresay Geep has a tutorial on this, hence it will avail you well to acquire his CD set.



Richard T ( ) posted Fri, 07 April 2006 at 8:25 PM

Attached Link: Tool Collection

I use The tool collection here at Renderosity store. I think it is great. http://market.renderosity.com/mod/bcs/index.php?ViewProduct=37406


RubiconDigital ( ) posted Fri, 07 April 2006 at 8:53 PM

file_337336.jpg

First, get yourself a decent text editor. I use Cream, available at http://cream.sourceforge.net/ Then, delete the vertex and other information in the object definition. It usually starts at line 7 and, as you can see here, can span thousands of lines. Make sure to delete the closing curly brace at the end of the definition.


RubiconDigital ( ) posted Fri, 07 April 2006 at 8:55 PM

file_337338.jpg


RubiconDigital ( ) posted Fri, 07 April 2006 at 8:59 PM · edited Fri, 07 April 2006 at 9:00 PM

file_337339.jpg

Then add this text, starting at line 7. You need to enter the correct path to the object here, so that Poser can find it. Notice the use of colons instead of slashes in the file path. This makes it Mac compatible. Save the file from within your text editor and all should be good. Hmm...this new forum format is squashing the images. Click on them to see them full size.


cornelp ( ) posted Fri, 07 April 2006 at 10:01 PM

Thankx Rubicon thats what I was lookin for. I didnt know where to delete from/to. U are owesome, gonna try it now and see. THANK YOU VERY MUCH U ALL, U are owesome. THANK YOU...


cornelp ( ) posted Fri, 07 April 2006 at 10:45 PM · edited Fri, 07 April 2006 at 10:46 PM

Rubicon, this is what I did. It works with just 1 SMALL problem. The Figure Prop now loads in a different place. The object/actor should load dead center at 0 0 0 XYZ location. How can I do that? I have other props that I want to load, but they seem NOT to load dead center as I want em to. Do I have to put something else in the obj line? THNANK YOU AGAIN, U are owesom. Opps, forgot the code lines, lol. -------------------------------------------------------- { version { number 4.01 } actor IronWorks { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:IronWorks:IronWorks.obj { } } setGeomHandlerOffset 0 0.3487 0 } actor IronWorks --------------------------------------------------------- Thankx


RubiconDigital ( ) posted Fri, 07 April 2006 at 11:15 PM

I think you have a problem with braces there. Your 5th curly brace should be closed, not open, I believe. The 6th and 7th braces don't actually do anything there either.


lesbentley ( ) posted Sat, 08 April 2006 at 5:31 AM

file_337381.jpg

When you export the obj file you should make sure the "As Morph Target (no world transformations)" option is checked. I suspect may be the cause of your problem. As to the coding at the start of your file, it should probably look like this: { version { number 4.01 } prop IronWorks { storageOffset 0 0.3487 0 objFileGeom 0 0 :Runtime:Geometries:IronWorks:IronWorks.obj } prop IronWorks { name IronWorks on bend 1 dynamicsLock 1 hidden 0 addToMenu 1 includeInDepthCue 1 parent UNIVERSE channels {


cornelp ( ) posted Sat, 08 April 2006 at 9:20 AM

I removed the 6th and 7th brace and closed the 5th one, still the figure its NOT in the center as it should be. Lesbentley, I tried your way too, it loads, but its not centered again. Also, one more thing. I cant select the figure so that I can add the proper MATs to it. The prop is actully a Figure. I have it like that cause I have 2 MATs for it, and want to apply a MAT from the poses folder. I am gonna keep trying, but Is there something I am missing? I really really appreciate your help on this. THANK YOU VERY MUCH...


cornelp ( ) posted Sat, 08 April 2006 at 12:42 PM

Lesbentley, I dont have that option. I export from Wings3D, and I dont see that option when I export. Is that very important? I have tried to look at other CR2 files and tried to see the diff, but I just cant see where the problem is. No matter what I change/do I cant get the Figure to work. The prop is really a figure, so I am not sure if that makes a diff or not. Thankx


xantor ( ) posted Sat, 08 April 2006 at 1:24 PM

If it is a pp2 it is not a figure, you can`t use mat files on it. lesbentley was talking about exporting the object from poser not from wings3d.


cornelp ( ) posted Sat, 08 April 2006 at 1:33 PM

Ahh No, the file is a CR2 file, not a PP2 file, sorry for that. I made a mistake there, I am sorry. I have both, but now I am workin on the CR2 file. THANK YOU


cornelp ( ) posted Sun, 09 April 2006 at 11:04 AM

Can anyone help me here PLZ? I got it to work with the code below, but I cant get the figure to load centered. Is there something I Can put in the code to make it load in the center? Thankx Code: { version { number 4 } actor IronWorks { storageOffset 0 0.3487 0 objFileGeom 0 0 :Runtime:Geometries:IronWorks:IronWorks.obj } { name IronWorks on bend 1 dynamicsLock1 hidden0 addToMenu1 castsShadow1 includeInDepthCue1 parent UNIVERSE channels }


TrekkieGrrrl ( ) posted Sun, 09 April 2006 at 1:20 PM

CR2's never have imbedded geometry, so now I'm REALLY confused :blink:

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



cornelp ( ) posted Sun, 09 April 2006 at 1:32 PM

file_337527.jpg

This is directly from the CR2 file that was created by Poser 6. I did NOT make any changes, right out of Poser. It has custom Geometry, and does not load the OBJ file.


diolma ( ) posted Sun, 09 April 2006 at 2:03 PM

Dunno if this'll help, it's a prop from my characters folder. The CR2 starts like this (PS, I didn't make the prop, it was a freebie...) : { version { number 5 } figureResFile ":Runtime:Geometries:burnttoastdesign:Cigarettes:CigarettePack.obj" actor BODY:1 { } actor packBottom:1 { storageOffset 0 0 0 geomHandlerGeom 13 packBottom } actor packTop1:1 { storageOffset 0 0 0 geomHandlerGeom 13 packTop1 } figureResFile ":Runtime:Geometries:burnttoastdesign:Cigarettes:CigarettePack.obj" actor BODY:1 { name GetStringRes(1024,1) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent UNIVERSE channels {



TrekkieGrrrl ( ) posted Sun, 09 April 2006 at 2:55 PM

Custom geometry isnt' the same as imbedded geometry. Morphs on a character are custom geometry, but it swould nomrally still point to an external obj. What program are you displaying the file with? I've never seen it look like that... I must admit I'm more used to seeing the CR2's as normal txt files... feels like a luddite

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



cornelp ( ) posted Sun, 09 April 2006 at 3:03 PM

The program is CR2 Editor found here in Freebies section. I do it by hand like U said in TXT Editor, but CR2 Edit its just a little easier to work with, but for some reason it WONT OPEN every file, quite a few that wont open, even those from marketplace I tried to look at as a reference, so I guess its a little buggy. OHH, BTW Diolma, that didnt work, the file wont even open with that code, even though I changed it to match my prop name, obj location etc etc, lol. Gonna keep trying... Thankx


xantor ( ) posted Sun, 09 April 2006 at 3:14 PM

Cr2s do have embedded geometry, a recent example is netherworks` free grabbag. Why not redo the figure, but turn the prop into an actual figure by making a bone for it in the setup room and then add all the polygons to that bone, that way the mat poses will work and the prop will remain centred.


cornelp ( ) posted Sun, 09 April 2006 at 3:23 PM

Xantor, I WISH I knew how to do that. U gots a tut on that or something? A LInk or something? Thankx


xantor ( ) posted Sun, 09 April 2006 at 7:32 PM

file_337557.jpg

Just load your prop then select it and go into the setup room. Click on the bone tool ( the one the orange hand is pointing to in the picture ) and draw a bone starting from the bottom of the prop to the top so that the bone looks something like the picture. Then click on the grouping tool (the green hand is pointing to that). Click on new group then click ok then click on add all then click on autogroup. Then select the part with the name newgroup and delete that. Then leave the setup room and save your figure in the figure library somewhere. Uvmapping will still work with your new figure (if you have already made the uvmapping). If you have any problems with this, just ask, but it is really quite an easy thing to do.


cornelp ( ) posted Sun, 09 April 2006 at 9:32 PM

Gonna give this one a try, thankx Xantor, much much appreciate your time and help on this. THANKX


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.