Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)
Attached Link: http://http://www.petersharpe.com/Tutorial29.htm
Here is a tutorial on how to do that.Bryce 4 reads .mtl files (but not very well). Bryce 3 ignores them, so should you. Here are the steps: 1) Go over the bits that aren't body (clothes, hair); set the textures to what you like, change them all to family 2. 2) Select everything; then delselect family 2. You now have the body selected. 3) Import the Poser skin texture as a .tif image texture. Apply it as parametric. Open the texture editor and ROTATE IT X 180 degrees. Now it will fit! 4) You're done. With Bryce 4 you don't have to rotate textures.
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Ok, I've got Poser4, Bryce3D and PSP7. I'm trying to put my wolf riding girl model into Bryce so I can add some background. I open the file in P4 and then export it as a .obj file. This creates 2 files girlwolf.obj and girlwolf.mtl. I have no idea what .mtl is and PSP7 doesn't recognize it, but I leave it alone for now. Now I open B3D and import the .obj file. After a little conversion time I have a grey model in bryce that looks like my girl on the wolf. But she's grey, so I need textures. I go to the edit textures and try to import a texture. I assumed the .mtl file was it, but it will only import .bmp, .psd and .tif files. So I'm stuck. I thought I was suppose to import each texture used (about 6 in the pic) but I was never prompted to locate them when the conversion was going on. Is there a step by step somewhere I could follow. Please help.