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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Is there a standard on the light setup when I make a texture?


beos53 ( ) posted Fri, 14 April 2006 at 10:54 AM · edited Mon, 10 February 2025 at 4:23 PM

file_338201.jpg

I have been working on this texture for a long time, I have around 200meg of different variations. When I apply different lights I see different things wrong and go back and fix them. What I want to know is there a standard on the light setup when I make a texture. I hope this made sence.

Thanks for any information

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


ockham ( ) posted Fri, 14 April 2006 at 2:05 PM

I'm not an expert or an authority on this subject, but in general

a product should look good with the default Poser light setup.

(The factory original.)  If you need a special lighting setup to

get a really fine effect, you should include that lighting setup

in the package.

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SamTherapy ( ) posted Fri, 14 April 2006 at 2:25 PM

White lights, no shadows.

Karen1573 has a light set used for checking seams, available in Freestuff, I believe.

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anxcon ( ) posted Fri, 14 April 2006 at 10:25 PM

when i make textures, i always use white lights, about 80% brightness max


KarenJ ( ) posted Sat, 15 April 2006 at 4:42 AM

Actually my freebie is seam-checking cameras, Paul :-)

In the Marketplace we test under global white lights. I personally use SnowSultans "Globall" lights, which are also in Freestuff.


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beos53 ( ) posted Sat, 15 April 2006 at 11:35 AM

I thank everyone for their answers, I do have the glowball lights. I'll use that from now on
Thank you

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


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