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Subject: carrara crawling after poser native import


estherau ( ) posted Tue, 18 April 2006 at 7:58 PM · edited Wed, 08 January 2025 at 3:35 PM

I brought in one david dressed and sitting at a desk, but I was hoping to populate his whole classroom, however carrara can't even display the next figure properly or render it, and every time I move something it takes for ever, and if I try and import something it takes forever. I have a 2.7 dual mac and tonnes of ram. I'm so disappointed. I willl try and arrange all the figures in vue then export as object then import them into carrara. Love esther

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ren_mem ( ) posted Tue, 18 April 2006 at 10:08 PM

Are you trying to replicate the figure?  I know I saw some scenes here where someone had brought in a room full of animated poser figures. I wonder if there is something that can be done w/ lower poly.

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Tue, 18 April 2006 at 11:51 PM

Hi, it's okay - as long as I only use transposer and not native. I've got a room full of davids and posette3s (a V3 derivative) and I just have tto remember now which one is which to change their poses in poser then reimport them. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Wed, 19 April 2006 at 12:30 AM · edited Wed, 19 April 2006 at 12:31 AM

file_338851.jpg

I was going to suggest that. My understanding is you get 1 object basically w/ transposer. However, I just did about 10 replicated V3's dressed up fairly easily. I have heard of issues w/ David before so there could be some issue there. The obj thing is also an option. I did observe some interesting mem usages tho. This is on windows tho.

From 251M to 294M opening Cararra
322M w/ sunset indoor scene
Nude V3 w/ hair obj  to 798M
Nude Native( 3 hair items) to 934M
This file (native) w/ 1 v3 to 1150 then when rendering I don't think it went over 1175M
You lose a few megs sometimes if you don't unload Carrara so it isn't exact, but still informational.

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Fri, 21 April 2006 at 6:34 AM

i wasn't talking bout rendering when i said crawling - didn't even get that far - evenchange camera was slow!! any click on anytrhing took forever with poser native import poser figure in scene

love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Fri, 21 April 2006 at 1:23 PM

Oh, I got that. Another discussion I recall wasn't about rendering with David either. Without looking at the mesh hard to say. It may be he is just more polys. I don't know because I don't use him.

No need to think outside the box....
    Just make it invisible.


CarltonMartin ( ) posted Fri, 21 April 2006 at 2:16 PM

esther, I've had the same trouble with Poser native import -- it can take Carrara forever just to open a file with numerous native-imported objects (even when the file's as small as 36M), and making changes is possible only through entering information by keyboard, because Carrara can't keep the display synched up with mouse operations fast enough. I've tried pretty much everything, and nothing significantly helps. I'm beginning to wonder if this is another Mac issue somehow...


estherau ( ) posted Fri, 21 April 2006 at 5:14 PM

so all you PC users don't have this problem? Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Fri, 21 April 2006 at 5:59 PM · edited Fri, 21 April 2006 at 6:01 PM

Well, I wouldn't jump to that conclusion w/ no more evidence than that. Memory management would play a role there. If you need to allot more ram in your mac I would check that also. However, I will say this. Carrara's opengl is not what it should be (IMO). D|S is great (what I think OGL should be).  Here are some things to try to help. Maybe you have already done them all. Play with your preview settings maybe opengl won't work as well. If you use opengl turn off all the xtras like reflection, especially transparency, use current preview pane only. Opengl should be faster because it is supposed to be hw accelerated, but try D|S and you will see a huge difference w/ it's work environment opengl preview. It it is incredibly accurate and moves in realtime w/ almost no lag. 2 other things.
All that importing etc... leaves alot of trash in carrara so remove unused master objects and shaders religiously. I made shortcut keys for these 2 things. This can also clear up weird errors when saving. For me I know I will have to get more ram based on what I am seeing w/ the poser mesh models. I only have 1 gig. There is also the new texture cache option in preferences so I would maybe check that, also.

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Fri, 21 April 2006 at 6:09 PM

hi, well it's not lack of ram in my case as i have 5, and macs asign memory automatically to thee proggie being used i think so that normally there is maximum memory going to carrara when i use it. haven't fiddled with opengl settings yet love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Fri, 21 April 2006 at 6:32 PM

Yeah, that isn't really an issue w/ the newer macs, as far as I know, since they are using bsd spinoff. I would say 5GB should give very good peformance. The preview settings actually make a huge difference from my experience. What settings do you have?

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Fri, 21 April 2006 at 6:38 PM

I have the default ones. I've never looked to see how I could adjust them. Love esther PS unless it was a huge difference it wouldn't be worth me doing poser native import.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


CarltonMartin ( ) posted Fri, 21 April 2006 at 7:19 PM · edited Fri, 21 April 2006 at 7:20 PM

I've tried it with preview set to wireframe and had problems; I've removed all extraneous objects, both through the menu and by manual examination; I've used software and OpenGL preview, I've made sure nothing else was open except Carrara, and that texture spooling is running. It seems to be a problem specifically with Poser native import. (BTW, I'm a dual G4, 2GM memory, 128M Radeon 9800 Pro, and don't have this problem with more complicated, non-Poser files...) I suggested it might be Mac only because I haven't seen any PC users particularly complaining about the issue. Granted I jumped to a conclusion...


estherau ( ) posted Fri, 21 April 2006 at 7:33 PM

yep it had a kind of buggy feel to it. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Fri, 21 April 2006 at 8:16 PM

Carlton,
Well honestly I don't know if it is an issue for pc users too. I haven't seen too many people fuss about it period, but obviously it is an issue. I only said that because it is just too broad to use as a troubleshooting guide, based on that.There is supposed to actually be a log file on the macs that the windows don't have for carrara, but I can't remember where someone said it was. It really helps to report problems having some kind of debugging tools. There certainly have been enough poser issues to work out all the way around. :biggrin:

No need to think outside the box....
    Just make it invisible.


CarltonMartin ( ) posted Sat, 22 April 2006 at 10:19 AM

How much more specific do I need to be? Try opening one of Andi3d's Cloisters pz3 scenes, and see how slowly it responds. I don't know how much more detail I can provide that I haven't already above. Two Carrara trees, some Anything Grows grass, and a couple of very short arched hallways shouldn't respond as though I had loaded all of Dystopia into one file, IMHO. The only Carrara log on my Mac is the crash log, but those logs record the status of a program and its relationship with the Mac at the point of a system/software crash. Carrara doesn't crash in these native import instances, it just moves very, very slowly.


ren_mem ( ) posted Sat, 22 April 2006 at 2:14 PM · edited Sat, 22 April 2006 at 2:15 PM

Carlton,
That was not an accusation. Sorry if you think it was. It was not aimed at you, just  troubleshooting issues in general. Just because people don't complain on the forums, doesn't mean they don't have a problem. Sometimes people are also quick to assume bugs that's all. I am just trying to help. You have to be dead specific and provide the exact circumstances. I don't have several of the files or plugins mentioned. Don't have David either, like I said so I can't really check certain things.That's why they ask for files, which is the best way to tell if everything is the same. Everything is a variable. I don't dispute it is a problem. I know it is frustrating to deal with this stuff, but I would report them. They have been very nice about responding to bug reports.

That crash log may have been what the person meant, It was a discussion about having an internal error reporting log like D|S. Crash logs don't help, but so much. I get plenty of issues or lack of responses w/ little or no real feedback, I really don't like not having anything to get useful feedback from. Who does?  I have had carrara throw me completely out and close several times with trees. I don't doubt there are some memory efficiency issues, however, with me I have to be fair w/ the current amount of ram. Have you monitored you ram usage during any of these slow, but functional scenes to see what it is doing?

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Sat, 22 April 2006 at 4:45 PM

Hi, well it's not specifically a david issue, as carrara crawls when I natively import a V3 as well. It moves too slowly to be able to poser her much or do very much with her. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Sat, 22 April 2006 at 6:00 PM

file_339357.jpg

Well, that's not good. I got the mil horse and v3 both decked out via native and several replicators. Had some lag, but nothing unreasonable w/ my 1GB. Do you both have same OS version? Maybe it is specific to that. I would hate to think that all the mac users are going thru that. Definitely seems like an issue if it happens that badly with that many figures. I have found that I can get pretty bad lag tho w/ preview settings not tweaked. I have had some real slow downs in the past. I only use native unless I import via obj which I haven't been doing lately.

I use opengl as my preview renderer (I think the eovia sw one is the default). The option to use opengl will stick if you set it in prefs under general scene settings, but you will have to set the other options and save them w/ the file because you only have the option of opengl or eovia in preferences. The other option under opengl in prefs is use display lists. To use that or not can also have a serious impact depending on the card.

These are my settings (gourard) actually seems to work better, I find when scrolling I get unpredicatable movement at times in texture mode. Again the textures aren't really accurate so no big deal.

No need to think outside the box....
    Just make it invisible.


ren_mem ( ) posted Sat, 22 April 2006 at 6:01 PM

file_339358.jpg

This is what it defaults back to with a new document until I change it.

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Sat, 22 April 2006 at 6:14 PM

thanks - I will try this and see if it helps! Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Mon, 01 May 2006 at 12:54 PM

Esther, hadn't heard from you, lately. I had a thought the other day about this slow down. May not matter, but I wonder if the figures you are using have had all their morphs injected, particularly w/ head and body morphs? I understand this adds considerable infomation. I believe it is recommended that only certain morphs are injected. Just a thought. I got the v3/m3 kit the other day and looking at all the morphs reminded me of this.

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Mon, 01 May 2006 at 3:00 PM

HI there, Still here (esther waves) yes I have lots of morphs in my figures and have even created a whole lot more for her expressions to save going back to the pose folder. I guess I'll just have to not use native. I've been trying to render a huge pic, trying and trying and getting memory allocation errors, so I've been making bits and pieces invisible to try to render in layers in photoshop, but still not quite there yet, and everytime I crash carrara I have to restart it and reload the pic. I've uploaded the file to charles. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Mon, 01 May 2006 at 6:03 PM

Well a solution would be nice. I was a bit apprehensive about how to handle the morphs since I do use native altho, it may only be a real problem on the mac. Fingers crossed.

No need to think outside the box....
    Just make it invisible.


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