Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)
I believe this is a known issue and will hopefully be fixed in the next service release!
I don't know of a work around, I do it manually in the material room when I need to which isn't that often to be honest!
maybe someone else has a different method that they'll share!
Injustice will be avenged.
Cofiwch Dryweryn.
Try MAT Pose Edit available here, http://koti.mbnet.fi/ilaripih/MPEHome/
It has a P4toP5 batch converter that writes a MAT that has the bump map connected to the bump node instead of the gradient node. It's free too :)
Attached Link: ShaderWorks
I also did a P4 to P6 converter. It's for WinXp with Framework 1.1 installed. I'm actually in a process of upgrading the application. It will be soon available, but you will need the Framework 2.0.My application has a lot of other features, but the main problem i had with MAT Pose Edit is the way it manage the bump value. Also, my app has more options and automatically create thumbnails (if a png thumbnail exist).
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HI, I cannot figure out how to handle bumpmaps (.jpg's) in P6. All the package's that I used in P4 PP wouldn't load the bump maps in P6 in the right way. I can fix that by connecting the nodes in the material room but I guess there must be an easier way to handle this. I searched for this matter in the forum and although bumpmaps seams quit an issue, I couldn't find a proper solution. Hopefully someone can bring me some light in this matter. Thanks