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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: How do I get rid of "The Shinies"


elektra ( ) posted Tue, 09 May 2006 at 3:57 PM · edited Fri, 22 November 2024 at 9:00 PM

Every now and then I run into this in Vue.  This is Vue 5 Infinite.  The texture map for some of the clothing has gotten all shiny.  At first I thought it was a light setting but no matter what adjustments I make, it's shiny.  It does not look like this in Poser.  Does anyone know the cause of this and if it's fixable?  How difficult?  How time consuming?  Thanks.

 

 


elektra ( ) posted Tue, 09 May 2006 at 3:59 PM

file_341402.jpg

Here's a sample.

 

 


CraigMunden ( ) posted Tue, 09 May 2006 at 4:40 PM

I find that some poser materials are imported with reflection set very high.
Try editing the material and look at the reflection tab - alter to suit.

Hope that works for you!



garyandcatherine ( ) posted Tue, 09 May 2006 at 5:15 PM

Also, look at the highlight settings.  Often they are extremely high and need to be toned down a bit.

Good Luck

 

G&C


agiel ( ) posted Tue, 09 May 2006 at 5:24 PM

Look at highlight too.


elektra ( ) posted Tue, 09 May 2006 at 6:48 PM · edited Tue, 09 May 2006 at 6:49 PM

Okay, I will check both reflection and highlight and try dialing them down a notch.

Overall, I can't say enough about how impressed I am with what I can do in Vue.  The ecosystem is second-to-none and I have yet to see many other apps that can touch it.  Oh, I'm sure the really high stuff such as Maya, Lightwave, etc could but with this type of efficiency? 

Thanks for the feedback, I will go and check those settings.  I am using Poser 6, if you feel that it might make a difference.


Phantast ( ) posted Wed, 10 May 2006 at 5:16 AM

Poser 6 makes no difference. Many Poser textures use a reflection map, because Poser used not to support proper reflection at all, and still doesn't as standard. When Vue sees a Poser texture with a reflection map, it simply ignores this and applies 100% reflectivity and the result is a mirrored surface. This is despite the fact that Vue 5 can also use reflection maps. The result is the mirror effect that you see in your picture.

Why Vue 5 does this I cannot think. I'm fed up with fixing it over and over again. If Vue can read the texture map and the transparency map, how hard can it be to read the reflection map?


elektra ( ) posted Wed, 10 May 2006 at 5:19 AM

Well, I went back in and there is no reflection map applied to this.  So, I'm thinking probably highlight and specularity?


Phantast ( ) posted Wed, 10 May 2006 at 9:49 AM

Do you mean there is no reflection map applied in Poser? You should find there is some reflectivity in the Poser material. Highlight won't produce an effect like this - Vue always sets a shininess of only 20 whatever the Poser setting.

I can see perfectly well that you have a mirror material there. You can make out the reflection of the horizon in the guy's chest strap.

Hit F6 in Vue. Scroll through the little balls. Look for one that looks mirrored. Kill the reflectivity. See how that goes.


elektra ( ) posted Wed, 10 May 2006 at 11:17 AM

Okay, thanks!  I'll give that a try.  😄


jc ( ) posted Wed, 10 May 2006 at 2:15 PM · edited Wed, 10 May 2006 at 2:16 PM

To edit those materials in Vue, double click on those little balls to open the Materials Editor. Ignore the fact that large areas of the mesh may be highlighted in the viewport(s). Once you are in the Material Editor, only the object groups with that material on them will be edited.


Phantast ( ) posted Thu, 11 May 2006 at 10:41 AM

Or to put it slightly differently, the material zone, which is part of an object that is flagged as having a distinct material. As in a jacket may have a material for the cloth and another for the buttons.


elektra ( ) posted Thu, 11 May 2006 at 12:42 PM

file_341596.jpg

Okay guys, that was what I needed to know.  The hit F6 thing pretty much lead me to where these funky reflections were coming from.  Tuned them all down to nada and let the highlight take over from there.  The only thing I can't seem to figure out is this strip on the shirt sleeve.  However, at this point, I believe the stamp tool in PS will do nicely.

Thanks very much for pointing me in the right direction.  I had been putting this issue on the back burner with a few different projects.  Now I'm glad I finally posted this.  As I get more and more used to the ecosystem, creating realistic looking woodlands is becoming more and more a doable thing for me.  Thanks again for the help gang!


CraigMunden ( ) posted Thu, 11 May 2006 at 4:19 PM

Glad you got it sorted out, elektra.

I'm not too sure what that strip could be, though  :(



CraigMunden ( ) posted Thu, 11 May 2006 at 4:23 PM

Glad you got it sorted out, elektra.

I'm not too sure what that strip could be, though  :(



elektra ( ) posted Thu, 11 May 2006 at 7:33 PM

Something designed to make me insane, I'm certain.

Can anyone explain to me why this happens?  I'm still not sure what causes that?


Phantast ( ) posted Fri, 12 May 2006 at 7:32 AM

Well, they look like armbands on the Poser model.


elektra ( ) posted Fri, 12 May 2006 at 7:51 AM

Here's the funny thing, I used that same outfit on a different character, brought it into Vue 5I, made the same changes and it's perfect.  Can't thank you guys enough for the help.


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