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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Walking in Sand


arrow1 ( ) posted Sat, 13 May 2006 at 5:08 PM · edited Thu, 26 December 2024 at 6:46 AM

1)Any tips on how to animate foot prints walking on a beach? I have 76 frame animation of a figure walking along a sandy beach and it doesn't look right without leaving some sort of impression in the sand! 

  1. Anyone making Python scripts for Vue 5 Infinity other than those supplied and Random walk? I take it the Poser scipts do not work in Vue 5 Infinity.

Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


nruddock ( ) posted Sat, 13 May 2006 at 6:26 PM
  1. See this thread -> http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2289179 for a few ideas.
    As Vue doesn't have displacement mapping, you may not get quite the same effect with Bump maps alone.

  2. Poser scripts won't work with out conversion if they access anything in the Poser module, everything else is just standard Python or tkInter.


impish ( ) posted Sat, 13 May 2006 at 7:11 PM

Well there's SkinVue at Cornucopia3D which is using Python.

I've put out 6 (including the Random Walk script) so far and I've got  a couple more ideas for little scripts that may or may not be of use to anyone.  I'd like to put out more but I've really only got time to tackle one larger project and not give up all my spare time - and my Blog's name is apt as I have far Too many Ideas.

Too be honest I'm surprised there arn't more out there.  Although I wonder if the restriction to V4P/V5I has stifled interest as developers have a smaller market to sell to if they want to make money.

I picked on VueDynamics because I got fed up with reading all the complaints about the lack of particles.  I always thought that sooner or later someone else would release a script to do that I could buy but I finally gave in and decided to see what I could make for myself.

I hope that by putting scripts out other people will get interested and see the possibilites.  As programming languages go Python isn't the hardest to write.  Then I can enjoy the fruits of their labours.

impworks | vue news blog | twitter | pinterest


impish ( ) posted Sat, 13 May 2006 at 7:11 PM
Antycon ( ) posted Thu, 18 May 2006 at 3:57 PM · edited Thu, 18 May 2006 at 4:02 PM

Hi,

to animate footprint in the sand, I would do boolean difference between the ground (a terrain maybe) and a model of  foot print.

I don't know if it is possible in poser to export just the feet in order to use them for the boolean operation. Maybe it would be better to use something else than exactely the foot because it have to be irregular a little. Like a terrain. Hope it helps.

Anty

PS : I've done a little scene to see if it works, but I can't upload it on this forum :-( ask me if you want it: :-)

 


arrow1 ( ) posted Thu, 18 May 2006 at 11:07 PM

Thank you anty..I would like to what results you have come up with.I cannot seem to get this right.I have a V3 figure walking along a  beach with animated waves rolling into the shore.I would like to make realistic footprints as she walks along.I Do not know if this is possible. Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


silverblade33 ( ) posted Fri, 19 May 2006 at 9:10 AM

make greyscale, 2d iamge of what you want footprint to look like.

Import and apply to a terrain, scale it be suitable for the character.

duplicate these terrains, make them invisible material, boolean out of the beach as character walks on ;)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Antycon ( ) posted Sat, 20 May 2006 at 6:32 PM · edited Sat, 20 May 2006 at 6:45 PM

Hi,

this is a try to upload the file...doesn't work... I'll try something else!

here is a link, i hope it will works :

http://www.badongo.com/file/696437

it is a little scene file i made when I first saw your message to see how to do that. Hope it helps!

As silverblade said, use an invisible texture for the footprint, or the same texture as the ground.

Regards,

Anty


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