Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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I don't have C3 on my box anymore but I don't think you could animate metaballs with that version. You can for sure with C5. :-/ If you can animate in C3, you will need to do it while in the Metaball room using the timeline and keyframes. Upon leaving the metaball room, all theMBs behave as a single object in the Assembly room. At least that's how I do it in C5.
I'm also sure you can do it with C4. I seem to remember doing it in RayDream 5.5, actually.
My work approach is to build the metaball. Go back to the assembly room. Move to a later point in the timeline. Double click the metaball to open the modeler again, and move the elements in the modeler. Go back to the assembly room and you'll see a new keyframe in the Metaball.
It works quite well, actually, for simulating liquid-ish shapes like the pseudopod in the Abyss.
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Is ther a way to animate metaballs to take advantage of the positive and negative attractions?
Im thinking itd kind of be like a lavalamp...
Im using Cararra 3..
Ive added the metaballs to my scene but they dont seem to do their 'thing' unless in the metaball room...
thanks...