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3D Modeling F.A.Q (Last Updated: 2025 Jan 12 9:55 pm)
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One big problem is the fur. Since I'll be rendering it with toon shading, I'm not sure how I will represent it in a 3D render. Two possibilities are texture or model the fur by hand. I'm open to suggestions if anyone got any. Moe? Teyon? anybody? HELP!! :unsure:
Just a small update tonite. Done the hat, antler not finished, still not happy with the ears and still no eyes yet. I think I got the colours right though, hope I can get a bit more done tomorrow night.
Some discrepancies with the model sheet but I'm not worried as long as I get the general shape right since it's more of a reference than blueprint anyway.
As usual, comments and suggestions are welcome.
Here's another small update, mainly just finishing the antler and the "connector" on the left antler. In the cartoon, he broke his antler fighting a bigger reindeer to get a medicine for a dying man who saved and treated him like a son.
Anyway, it was surprisingly hard to get the shape of the antler to look good in several angles. I'm still not totally happy with it but it's passable unless you guys got any suggestions.
Other than the antler, it's mostly just various tweaks on the shape to get the silhouette that I like. Maya crashed on me once and I lost quite a lot of the tweaks and the antler so I had to redo them and didn't get much done on the body except for a really minor arm extrusion. Still gotta work out the edgeloop, it's too messy at the moment.
Teyon, I need another suggestion. Looking at the very first image I posted, you think it's better to combine the short with the body and model the leg separately or model the body and leg as a single mesh and the short separately?
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