Tue, Oct 22, 8:33 AM CDT

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 7:36 am)



Subject: 3Dream's Grace Lion Hair textures come out as white


aslaksen ( ) posted Wed, 31 May 2006 at 9:15 AM · edited Tue, 22 October 2024 at 6:35 AM

file_343761.jpg

Hi,

I'm using Grace Lion Hair and FireBirdz Hair Fits for Miki in Poser 6. It works fine with the MATs that come with GLH, but when I try the MATs from 3Dream's GLH texture package, it comes out as white as in the picture.

The MAT file simply says:

{
    version
    {
        number 4.01
    }
    prop figureHair:1
    {
        material GLH_Scalp
        {
            textureMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TX01.jpg"
            0 0
            transparencyMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TR.jpg"
            0 0
        }
        material GraceLionHair
        {
            textureMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TX01.jpg"
            0 0
            transparencyMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TR.jpg"
            0 0
        }
    }
}

Any suggestions?

Thanks!

Helmer


PhilC ( ) posted Wed, 31 May 2006 at 9:38 AM

What highlight value do you have? Try lowering it some.


Gora ( ) posted Wed, 31 May 2006 at 9:41 AM

I have the same issue sometimes... go to material room, and turn on the basic tab. Now strengthen the dial on texture  to 100%, its probably on like 0....

"If toast
always lands butter-side down, and cats always land on their feet, what
happens if you strap toast on the back of a cat and drop it?"

Steven Wright


richardson ( ) posted Wed, 31 May 2006 at 11:07 AM

Yep, Image map at bottom.... Texture strength, for some reason defaults at 0.000 (should be 1.000) Resave it after...


Vex ( ) posted Wed, 31 May 2006 at 2:10 PM

or go to advanced tab, and turn translucence to 0.



aslaksen ( ) posted Wed, 31 May 2006 at 8:19 PM

file_343858.jpg

Hi everybody,

Thanks for all the help!

The texture strength was at 1, but Vexiphne was right, translucence value was at 0.5. However, after I changed it to 0, it still didn't work out right.

Anyway, by editing the MAT files from the GLH package itself, I can get it to work. I was just wondering if there was some simple adjustment I could make, either in the material room or as a simple addition to the MAT file.

Thanks!

Helmer


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.