Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Attached Link: http://server3006.freeyellow.com/3908/stats/Ltwvlowpoly2.mpg
here is a lifeforms file exported to a low poly lightwave figureAttached Link: http://server3006.freeyellow.com/3908/stats/shortgallop.mpg
heres is a lifeforms motion file applied to lo poly horse model horse in lightwaveAttached Link: http://server3006.freeyellow.com/3908/stats/lifefrms.mpg
Heres is a small mpeg (one meg i think) of one of my Lightwave "Mangababes" models I imported heres mesh onto lifeforms an joint mapped A walk motion file that cam with life forms I know she looks a little stiff but consider that i DID no further editing in the lightwave Graph editor and NO arduous Bone weightmap AssignmentsAttached Link: http://server3006.freeyellow.com/3908/stats/posertoc4d.mov
And finally for you HIghbandwidth web travelers here is a link to a( 2.6 MEG mpeg ) of a poser robot (brainstem) animated with a lifeforms skeleton in Cinema 4DXL6 again the mesh isnt quite deforming properly but this is with NO ARDUOUS vertex weight s or restriction tags set in cinemaGlad to here it!! whats really useful is that once you have this michael, vic or other P4 skeleton saved as a lifeforms file you can always add and refine the animation and apply it to your PoserCharacter later for rendering also if you have Lightwave check the credo website under support there are updated lightwave in/out plugins that appeare to give my seat of lifeforms much more stability when importing the bones from a fully rigged lightwave model Mocap
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