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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Poser For custom chracter animation in Sims 2 game


Chelnov ( ) posted Wed, 07 June 2006 at 3:38 AM · edited Mon, 06 January 2025 at 4:46 AM

Hello,

        As sims 2  can be modified, can i create my own custom character animations in Poser and then export it into Sims 2 as a behaviour.

 

   I actually want to do an animation in which parent lift up a child and kiss it's cheek.

 

Note: Please don't ask me to go www.modthesim2.com as i totally explored the site and i can't find any tutorial or forums helping on coustom animations.


Chelnov ( ) posted Wed, 07 June 2006 at 3:38 AM


KarenJ ( ) posted Wed, 07 June 2006 at 6:13 AM

Not as far as I'm aware.

Have you made any custom content for Sims before? If it now allows custom animation sequences... well, Sims 2 models are actual meshes rather than sprites now. So you'd need to animate the actual Sims mesh. I'm not aware of a conversion between Poser proporietary format and Sims.

But I'm not much of a modeller so I haven't really played with making custom content yet. (I'm a big Sims freak though :biggrin:)


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


nruddock ( ) posted Wed, 07 June 2006 at 2:53 PM

Attached Link: http://www.simpose.com/

The only program that I know that deals with animations for The Sims is SimPose.


Chelnov ( ) posted Thu, 08 June 2006 at 1:23 AM

Yep i know, but its for Sim 1. Actually a similar program for Sim2 is also released but it is in testing stages and also it is very complex to understand.


KarenJ ( ) posted Thu, 08 June 2006 at 1:34 AM

Sims 1? No idea then. I uninstalled that a year ago when Sims 2 arrived and haven't looked back since :biggrin:


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


rreynolds ( ) posted Thu, 08 June 2006 at 10:31 AM

Unless the Sims programs support BVH files, Poser would be of little use.  The 3D world, Secondlife, does support BVH files, and has provided Poser versions of their human figures, to help assist in using Poser with their world.  Secondlife is still limited to importing motion files and textures.


Jim Burton ( ) posted Fri, 09 June 2006 at 5:48 PM

I built some content for the Sims 1, original figures in fact.

I've looked into doing the same for the Sims 2, but from what I've found out that would be very, very dificult.  I think they went out of their way to make it so only they could provide content, the files are in binary form, all compresed into into a single file.  There are some tools available but it isn't going to be easy to do anything other than what they want you to do.  As Chelonov said, it is very complicated.

Sort of  a shame, really.   I only bought the game to see if I could work with it.

 


Cage ( ) posted Fri, 09 June 2006 at 11:10 PM

If there is an import/export script for Blender which will handle the Sims 2 figures, you can use .bvh motions exported from Poser in that.  I haven't seen such an I/O script, but I also haven't looked for one....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


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