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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: tuxedo texture - need help


Fitz ( ) posted Sun, 22 August 1999 at 10:36 AM ยท edited Mon, 16 December 2024 at 5:27 AM

file_116379.jpg

This is my first forum post, so forgive me if I screw it up. I'm working on a texture for the Poser4 tuxedo, as shown (hopefully) in the attached image. I created the map from UVMapper, and it's turning out pretty good so far. I'm having a problem with the back collar of the suit. Since I'm trying to add gold trim around the lapel and collar, I need to match up the back and the front texture. However, it seems like some of the pixels in the texture map are used for more than one area of the shoulder - so if I paint the edge of the collar, the gold color also appears further up on the collar. Any hints would be appreciated. I could also use some tips on getting rid of the seams on the shoulders.


grey ( ) posted Sun, 22 August 1999 at 10:43 AM

You've stumbled onto what was a huge problem with P3, Matching Seams and Placing Colour on the proper Vertexes. DD Solved a lot of this with his Texture Map Templates. If you go to his site, or look at those that are on the Funstuff under Texture Maps, you'll see exactly how he solved this issue. It involves a lot of work and testing of the specific Tmap.


grey ( ) posted Sun, 22 August 1999 at 10:44 AM

By the Way... Great Job so far... that's very unique.


Fitz ( ) posted Sun, 22 August 1999 at 10:55 AM

Thanks - it's based on the suit worn by the elevator boy in the excellent movie "The Hudsucker Proxy". If I get this problem worked out I plan on adding more detail.


grey ( ) posted Sun, 22 August 1999 at 10:59 AM

I LOVED that MOVIE! Please post the Tmap when you're done!


bloodsong ( ) posted Sun, 22 August 1999 at 5:14 PM

heya; if that lapel part has a different material than the rest, you could try selecting by material (in uvmapper) and giving the lapel and collar its own uv map. you could try a spherical or cylindrical map so it wont split fron to back. or, you can do what i often do: paint the texture in your image editor, load the obj into poser and zoom in on the problem spot. load the texture and use texture viewing mode, of course. see the problem. switch to the image editor, do a little adjustment, save. go to poser, hit render (i like to render to a new window, 2x2 pixels, no texture, no bump, not shadows, no antialiasing) and cancel. the new texture will reload. see the problem. fix further. oh... or, you could stick it in painter 3d, and paint on the model over the seams. be careful, though, as painter 3d will cause a line to go between the front part and the back part on the texture map, drawing over anything in between. which is kinda annoying, but salvageable.


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