Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
You've stumbled onto what was a huge problem with P3, Matching Seams and Placing Colour on the proper Vertexes. DD Solved a lot of this with his Texture Map Templates. If you go to his site, or look at those that are on the Funstuff under Texture Maps, you'll see exactly how he solved this issue. It involves a lot of work and testing of the specific Tmap.
heya; if that lapel part has a different material than the rest, you could try selecting by material (in uvmapper) and giving the lapel and collar its own uv map. you could try a spherical or cylindrical map so it wont split fron to back. or, you can do what i often do: paint the texture in your image editor, load the obj into poser and zoom in on the problem spot. load the texture and use texture viewing mode, of course. see the problem. switch to the image editor, do a little adjustment, save. go to poser, hit render (i like to render to a new window, 2x2 pixels, no texture, no bump, not shadows, no antialiasing) and cancel. the new texture will reload. see the problem. fix further. oh... or, you could stick it in painter 3d, and paint on the model over the seams. be careful, though, as painter 3d will cause a line to go between the front part and the back part on the texture map, drawing over anything in between. which is kinda annoying, but salvageable.
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