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Subject: Bryce 3D problems texturing Poser 3 models... image attached


ookami ( ) posted Fri, 05 March 1999 at 8:07 AM ยท edited Sun, 01 December 2024 at 4:33 AM

file_116057.JPG

Can some help me? I'm having serious problems getting the Poser 3 textures to map to the Poser 3 model I import into Bryce. The model is a bare nude man... no props or hair... and I'm using the tutorial from www.petersharp.com/Tutorial11.htm Here is an image of the resulting render...


Ameister ( ) posted Tue, 09 March 1999 at 2:44 AM

Are you doing like Peter sugested and rotating the image 180 degrees?


sha ( ) posted Mon, 15 March 1999 at 3:26 AM

Hi, this is the same thing I got when I used a dxf file instead of a obj file. Rotating the bmp file, doesn't effect it all that much I've found. The fix is ofcourse to export the poser figure as a .obj file.


rtmecon ( ) posted Mon, 15 March 1999 at 1:24 PM

You should be rotating the texture map 180 degrees around the X axis. Did you check on that?


sha ( ) posted Mon, 15 March 1999 at 6:53 PM

Rotating it doens't work on DXF models, tried that and got the same thing. Tried it without rotating it, same thing. If you actually look at the way a dxf model is exported, even with body parts seperate, it only does so many different parts. Some that should be seperate aren't, when compaired to the wavefront obj format, which exports every part seperate. I'm assuming here that is why it doesnt' work with the dxf format. My test case for this was I exported a model as a dxf format, followed a tutorial I found on how to do it, didnt' work. Went back, exported teh exact same model as a obj format, followed the instructions again, and it worked. I looked at the two formats and saw that there wasn't as many parts to the model in the dxf format compaired to the obj format. I could be way off base, but this is what I personally found when learning how to have a model with the textures from poser.


Bud ( ) posted Thu, 01 April 1999 at 10:48 AM

Get BRYCE 4 and you won't have to rotate the texture.


sha ( ) posted Thu, 01 April 1999 at 7:30 PM

Umm, was reading some msgs bout bryce4 on the forum and according to them, you still do ahve to rotate the texture... :(


Bud ( ) posted Thu, 01 April 1999 at 9:15 PM

Mmmmmm. It worked for me. Wait a minute let me try it again just to make sure. Well, I had to flip it on a horse .obj figure and a nude male .obj figure but when I used the nude female figure that I tried it out on yesterday, I did not have to flip the texture. I don't know why. Have to do some more experimenting. Darn, I thought they had fixed someting!


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