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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
You don't have to render in Poser - Bryce doesn't use the rendered output.
What version of Poser are you using? And what Poser features do you use? If you're using Poser 4/PP, or if you don't use the advanced options of Poser 5 or 6 (no dynamic hair/cloth, no material shaders, just texture/bump/transparency maps), the easiest way is via DAZ|Studio. You can download it for free at www.daz3d.com.
Load your Poser scene (the .pz3 file) into DAZ|Studio. DAZ|Studio has an export to Bryce option, which will retain the textures and transparency maps. Your figure will come nicely into Bryce.
But if you're using dynamic cloth, you'll have to do some preparation. First export ONLY the dynamic cloth as .OBJ on the correct frame. Then delete the cloth simulation and reimport the OBJ you just made. You can remove the original cloth prop, after copying its materials to the imported .OBJ. Now save the scene and import into DAZ|Studio.
If you're using dynamic hair - tough luck. There is absolutely no way that Bryce or DAZ|Studio can handle dynamic hair. You need an application like Carrara 5, Vue 5 or Mojoworld to import a Poser figure with dynamic hair.
There is also no way to import an animation into Bryce. Again, you'd need Carrara or Vue (don't know about Mojoworld).
The last option is doing everything by hand. Copy all textures, bump maps and transparency maps to the same folder as where your exported .OBJ lives, and fix up the materials within Bryce. A freeware tool called Grouper (I think it's in 'rosity freestuff) can help you organize the material groups in the exported .OBJ better. I've tried this route, got quite frustrated (I always have complex scenes with multiple characters), ditched Bryce and went for Vue. Never regretted that step.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
okay thanks for helping.. lot of useful information:) But what the he** happened to my Bryce? I installed the dazStudio as you advised but then my Bryce 5.5 won't start anymore and following error message pops up: starting point of a procedure ?getAmbientColor@DzDefaultMaterial@@QBEAVDzColor@@XZ can't be found from a dynamically linked library dzcorre.dll (free translation from finnish) I tried re-installing Bryce... no use.
I'm afraid I can't help you there. Maybe the people in the DAZ|Studio forum and/or the Bryce forum know more about this issue.
You can also try and get support from DAZ, they have forums on Bryce and DAZ|Studio too. And maybe a technician from DAZ can help you out.
Good luck!
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
......do you have Bryce5.5? ...it has embedded a special D|Studio plugin & version....if you do not have B5.5 with the plugin than D!Studio will not work directly with Bryce...
if you have B5.5 delete either:D|Studio and Bryce 5.5 than reinstall Bryce and when requested by the installer the embedded D!Studio version......it should work.....
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Okey this is stupid question but I'm getting little frustrated because I can't get that exporting/importing to work... So if I render an image in Poser and export that as a Wawefront OBJ ( is that the right one for Bryce?) and then try to import that to Bryce scene -all I get is a black and gray figure. Where are the textures gone?? How it should be done? Where's my beautiful girl:( MAybe I should read the manual:) Thanks for helping...