Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
Attached Link: http://www.daz3d.com/support/downloads.php?product=car_down
Hi Remix, You mention that you are using Carrara 5.0 It's actually at 5.1 now and the .1 update did address some Poser import issues. Just double check that before we start trouble shooting other possibilities. I've posted the link above. MarkSame. Not sure what it can be. I bought Carrara yesterday. Installed it. Opened poser 6. Saved a few characters with clothes and without. Tried all of em, they all use same amount of memory no matter which textures i use on em or if they have clothes or not. I also tried native just opening victoria 3 SAE without textures and same problem there, carrara uses about 500-600mb just for that.
Humm , One of the reasons I like Carrara is it will handle so many characters at once. My lightwaved could not handle more than 7 or so but I've imported over 20 into Carrara many times. That was with Carrara 3 and amd xp2800's 1gig ram. When I got C5pro I upgraded all my computers to pentium 4's 3.4ghz dual cores still only one gig ram. As when I tested preformance with 2 gig of ram it only added 1.2seconds speed on a 30 minute render and no difference on handling scenes. so it was unjustified to add the extra ram.
The only freeze Issue I ever had was caused by my video drivers on a ati 9600 256ddr card . I could not use textured preview until I removed the catalyst drivers. amd 4000 cpu is 64 bit. my guess is its in that area. As nvidia 64bit drivers are used ? Carrara's not 64 bit , I read somewhere once it cant take extra advantage of 64 bit systems. with one vicky 3 textured at 3000x on my system carrara uses about 460meg ram. But whats interesting is with 8 it only less than doubles at 760megs used. my page file is set to 5gig so after about 10 vickys it goes into page file but handles them up to about 22 before its slowwwwwwwww.
I would write Eovia and give your system specs and problem.
Try this. Restart your system. load carrara and see what your commit charge is. Shouldn't be above 300mb...I don't believe, probably below that. Then bring in vicky's.cr2 might become close to double. Start with clean file. You have to remember to remove unused master shaders and objects if you are using the same file to import into. In other words you are leaving trash in your file if you don't. The other thing is whether or not the cr2's are defaults or loaded with all the morphs. They can make a file huge. I have heard of some issues w/ slow downs on Macs, but no confirmation on mem usage accompanied that. A large texture cache also appears to drive up the paging file, but not give it back so I would keep that fairly low. Not official just some observations of my own...with a couple of files.
No need to think outside the box....
Just make it
invisible.
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Im having some big probs :P. Atm i can only import like one model V3 with texture map. If i import 2 characters carrara crashes =/. When model with just body texture and hair uses about 800mb ram :P. iv talked to people that have imported 8characters +. And no problems. Im using carrara 5.0 PRO. im on a amd 4000+ 1gb ram and a Geforce 7800GTX. And from people iv talked to they have had a less powerfull computer then me and being able to import more characters. What could i be doing wrong?.. Thx