Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
I don't use injection script, why to complicate something is so simple to do.
You can do all with a text editor.
How to do
1- Make your morph.
2- Save your morphed figure in any character folder.
3- With a text editor create something like this:
{
version
{
number 4.01
}
actor head
{
channels
{
targetGeom MORPH_30
{
name your_morph_name
initValue 0
hidden 0
forceLimits 4
min -100000
max 100000
trackingScale 0.02
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes nnnn
numbDeltas nnnnmmmmm
deltas
{
------
.......
}
}
}
}
}
4- Open your morphed cr2 in the text editor.
5- Locate the part of the head where your morph is.
6- Copy the part: indexes, numb deltas and all the deltas to the new text where is in italic
7- Save the created text as your_morph.pz2
8- Now every time you apply this pose to the character the morph will be loaded.
Important
You must use for the name of targetGeom one name that exist inside the figure, in this case I used MORPH_30. If you have many morphs the next morph you must use with a different name,
ie: MORPH_31, MORPH_22,etc.
Inside Gloria character there exist many names available for the body's parts, look with a text editor, you can use any of them that is not used, as Gloria comes with no morphs at all you can use all the names.
If someone injects a morph that use the same channel name, one morph will kill the other remaining only the last loaded, if the last loaded has no deltas at all, you have removed the morph.
I have done a Big Boobs morph for Gloria, it is in the freestuff, open it with a text editor to see how I've done it.
No injection scripts, no special folders, only one pose file and nothing more!
Stupidity also evolves!
Stephanie, thanks for the link
kawecki, thanks for the tips.
I don't know if it is because I have only just woken up & only had 2 sips of coffee & the brain cell haven't engaged as yet LOL but they both look very complicated. I think I best study them when I am more awake LOL
The best & most beautiful
things in the world cannot be seen nor touched... but felt in the
heart.
Helen Keller
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Well LOL after 3-4 hours of pulling hair frustration, I finally made a working INJ pose.
I ended up copy & pasting the relevant section out of the character file & changing it one aspect at a time until it worked.
Neither of the above solutions would work for me - I kept either getting an error saying this was not a Poser file, or nothing actually happened when the morph was applied.
This is what I ended up using....
{
version
{
number 4.01
}
actor head:1
{
channels
{
targetGeom PLUS_50
{
name Mona
initValue 0
hidden 0
forceLimits 4
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 1
}
interpStyleLocked 0
indexes 11083
numbDeltas 13153
deltas
{
d ......
.........
}
}
}
}
}
Copying all those deltas is tedious LOL.
The best & most beautiful
things in the world cannot be seen nor touched... but felt in the
heart.
Helen Keller
My
Gallery
My
Freebies
My
Store
Attached Link: http://www.morphography.uk.vu/dlutility.html
If your using a PC, MorphManager should help when moving the deltas.I looked at morph manager (which I have) but I have only ever used it once for something specific & could not work out how to apply it, if it were possible in this case.
It looked like it just swapped morphs between 2 figures (characters) I couldn't work out how to make a INJ pose from it.
The best & most beautiful
things in the world cannot be seen nor touched... but felt in the
heart.
Helen Keller
My
Gallery
My
Freebies
My
Store
1- Create a text file as this:
{
version
{
number 4.01
}
actor head
{
channels
{
}
}
}
2- Save this file as head-blank.cr2
3- Load your character with your morphs into Morph Manager
4- In the second window of Morph Manager load head-blank.cr2
5- Pick the desired morphs of your figure and copy with Morph Manager
to the second figure.
6- Save the second figure with some name.
7- Close Morph Manager.
8- Open the saved figure with a text editor.
It will look something as this:
{
version
{
number 4.01
}
actor head
{
channels
{
targetGeom Blink Left
{
name Blink Left
initValue 0
hidden 0
forceLimits 4
min -100000
max 100000
trackingScale 0.0091424
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes 3268
numbDeltas 38284
deltas
{
d .......
.........
d .......
}
}
}
}
}
9- Rename "targetGeom Blink Left" by "targetGeom MORPH_22"
10- Save the file with the extension pz2 (my_morph.pz2)
11- It's done!!!
12- The pose for removing this morph is:
{
version
{
number 4.01
}
actor head
{
channels
{
targetGeom MORPH_22
{
hidden 1
}
}
}
}
------------- The End -------------------
Stupidity also evolves!
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Now I would love to share this, but I have no idea how to convert this to an INJ pose.
I know how to do it with INJ Pose Builder for dial spins - are custom morphs similar?
Any help would be appreciated - I will put the morph in free stuff when I have worked it out.
Thanks.
The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.
Helen Keller
My Gallery My Freebies My Store