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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Custom Head INJ Help Please


Anniebel ( ) posted Tue, 11 July 2006 at 5:27 PM · edited Fri, 10 January 2025 at 12:12 AM

file_348001.jpg

I have been playing with magnet & have made a simple custom face for Gloria - see above.

Now I would love to share this, but I have no idea how to convert this to an INJ pose.

I know how to do it with INJ Pose Builder for dial spins - are custom morphs similar?

Any help would be appreciated - I will put the morph in free stuff when I have worked it out.

Thanks.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


JunkoH ( ) posted Tue, 11 July 2006 at 7:23 PM

You just have to create a new link library.  IPB will ask you for a CR2 that has the morphs.  Then you can build readscripts for injection poses with the custom morphs



stephaniebt ( ) posted Tue, 11 July 2006 at 8:06 PM

I used Injection Magic to make the poses for a custom head for Gloria. Also, Thorne has a very helpful tutorial at FaerieWylde on how to turn a CR2 into a custom morph injection pose. It's here

http://www.faeriewylde.com/forum2/viewtopic.php?t=20393


kawecki ( ) posted Wed, 12 July 2006 at 12:52 AM · edited Wed, 12 July 2006 at 12:54 AM

I don't use injection script, why to complicate something is so simple to do.
You can do all with a text editor.
How to do
1- Make your morph.
2- Save your morphed figure in any character folder.
3- With a text editor create something like this:
{

version
    {
    number 4.01
    }

actor head
    {
    channels
        {
        targetGeom MORPH_30
            {
            name your_morph_name
            initValue 0
            hidden 0
            forceLimits 4
            min -100000
            max 100000
            trackingScale 0.02
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
               
             indexes nnnn
        numbDeltas nnnnmmmmm
        deltas
                {
                ------
                .......
                }
            }
            }
        }
}
4- Open your morphed cr2 in the text editor.
5- Locate the part of the head where your morph is.
6- Copy the part:  indexes, numb deltas and all the deltas to the new text where is in italic
7- Save the created text as your_morph.pz2
8- Now every time you apply this pose to the character the morph will be loaded.
Important
You must use for the name of targetGeom one name that exist inside the figure, in this case I used MORPH_30. If you have many morphs the next morph you must use with a different name,
ie: MORPH_31, MORPH_22,etc.
Inside Gloria character there exist many names available for the body's parts, look with a text editor, you can use any of them that is not used, as Gloria comes with no morphs at all you can use all the names.
If someone injects a morph that use the same channel name, one morph will kill the other remaining only the last loaded, if the last loaded has no deltas at all, you have removed the morph.
I have done a Big Boobs morph for Gloria, it is in the freestuff, open it with a text editor to see how I've done it.
No injection scripts, no special folders, only one pose file and nothing more!

Stupidity also evolves!


Anniebel ( ) posted Wed, 12 July 2006 at 2:51 AM · edited Wed, 12 July 2006 at 2:52 AM

Stephanie, thanks for the link

kawecki, thanks for the tips.

I don't know if it is because I have only just woken up & only had 2 sips of coffee & the brain cell haven't engaged as yet LOL but they both look very complicated. I think I best study them when I am more awake LOL

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Anniebel ( ) posted Wed, 12 July 2006 at 4:07 PM · edited Wed, 12 July 2006 at 4:08 PM

Well LOL after 3-4 hours of pulling hair frustration, I finally made a working INJ pose.

I ended up copy & pasting the relevant section out of the character file & changing it one aspect at a time until it worked.

Neither of the above solutions would work for me - I kept either getting an error saying this was not a Poser file, or nothing actually happened when the morph was applied.

This is what I ended up using....

{

version
             {
             number 4.01
             }

actor head:1
            {
            channels
                            {
  
                            targetGeom PLUS_50
                                            {
                                            name Mona
                                            initValue 0
                                            hidden 0
                                            forceLimits 4
                                            min -100000
                                            max 100000
                                            trackingScale 0.2
                                            keys
                                                            {
                                                            static  0
                                                            k  0  1
                                                            }
                                           interpStyleLocked 0
                                           indexes 11083
                                           numbDeltas 13153
                                           deltas 
                                                            {
                                                           d ......
                                                           ......... 
                                                           }
                                         }
                           }
            }
}

Copying all those deltas is tedious LOL.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


nruddock ( ) posted Wed, 12 July 2006 at 4:25 PM

Attached Link: http://www.morphography.uk.vu/dlutility.html

If your using a PC, MorphManager should help when moving the deltas.


kawecki ( ) posted Wed, 12 July 2006 at 5:39 PM

If you a create a character with only a head,  you can copy the morphs with morph manager to the head character and then is very easy to edit it.
What is important is the number of open brackets { must be equal to close brackets }.

Stupidity also evolves!


Anniebel ( ) posted Wed, 12 July 2006 at 6:55 PM · edited Wed, 12 July 2006 at 6:56 PM

I looked at morph manager (which I have) but I have only ever used it once for something specific & could not work out how to apply it, if it were possible in this case.

It looked like it just swapped morphs between 2 figures (characters) I couldn't work out how to make a INJ pose from it.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


kawecki ( ) posted Wed, 12 July 2006 at 10:48 PM · edited Wed, 12 July 2006 at 10:51 PM

1- Create a text file as this:
{
version
     {
     number 4.01
     }
actor head
    {
    channels
        {
               
        }
    }
}
2- Save this file as head-blank.cr2
3- Load your character with your morphs into Morph Manager
4- In the second window of Morph Manager load head-blank.cr2
5- Pick the desired morphs of your figure and copy with Morph Manager
   to the second figure.
6- Save the second figure with some name.
7- Close Morph Manager.
8- Open the saved figure with a text editor.
   It will look something as this:
{
version
    {
    number 4.01
    }
actor head
    {
    channels
        {
        targetGeom Blink Left
            {
            name Blink Left
            initValue 0
            hidden 0
            forceLimits 4
            min -100000
            max 100000
            trackingScale 0.0091424
            keys
                {
                static 0
                k 0  0
                }
            interpStyleLocked 0
            indexes 3268
            numbDeltas 38284
            deltas
                {
                d .......
                .........
                d .......
                }
            }
        }
    }
}
9- Rename "targetGeom Blink Left" by "targetGeom MORPH_22"
10- Save the file with the extension pz2 (my_morph.pz2)
11- It's done!!!
12- The pose for removing this morph is:
{
version
     {
     number 4.01
     }
actor head
    {
    channels
        {
         targetGeom MORPH_22
            {
            hidden 1
            }
      }
  }
}
------------- The End -------------------

Stupidity also evolves!


stephaniebt ( ) posted Thu, 13 July 2006 at 5:51 AM

Thanks Kawecki, I have MorphManager and didn't know you could do this with it to make custom INJ and REM. Useful information :)


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