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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: where are the body texture/templates for m3 v3 and the like...?


DarkEdge ( ) posted Sun, 16 July 2006 at 7:27 PM · edited Mon, 23 December 2024 at 7:44 AM

hi all!

i'm wanting to apply some tatoos to some characters (v3, m3, ect meshes) and wanted to know is there a script that will copy the texture template or where would it be so i can make a copy?

i am wanting the actual texture templates that have the shading and coloring (not just the lines!)...thanks so much!

Comitted to excellence through art.


Unicornst ( ) posted Sun, 16 July 2006 at 7:51 PM

Do a search in Free Stuff for SnowSultan. He's the Master at Seam Guides.


DarkEdge ( ) posted Sun, 16 July 2006 at 8:04 PM

this is what i'm saying...i don't want the seam guide templates, i just want the regular maps that poser normally uses

Comitted to excellence through art.


nruddock ( ) posted Sun, 16 July 2006 at 8:29 PM
modus0 ( ) posted Sun, 16 July 2006 at 9:05 PM

And textures are generally placed within the Runtime:textures folder, often with an additional folder inside for a specific character.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


DarkEdge ( ) posted Sun, 16 July 2006 at 9:07 PM

thanks all!

Comitted to excellence through art.


Unicornst ( ) posted Sun, 16 July 2006 at 9:10 PM

Sorry. As a texturer, when I see the word template, I think the lines. Not the skin. 😊

But modus0 got you the correct answer.


DarkEdge ( ) posted Sun, 16 July 2006 at 9:51 PM

wow...this tutorial by quinlor is right on the money:

http://www.quinlor.de/tutorials/tattoo.html

but how in the heck do you get the skin node!? i'm able to produce another image map node and a color map node...but where is the skin node??? i'm using poser 6.

Comitted to excellence through art.


modus0 ( ) posted Sun, 16 July 2006 at 10:05 PM

It's under Lighting: Special.

Although I've found that using a  Color Math node works just as good, and is pretty much essential if you want multiple tattoos in one material area (like on the torso).

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


DarkEdge ( ) posted Sun, 16 July 2006 at 10:15 PM · edited Sun, 16 July 2006 at 10:18 PM

wow... this is great! the tattoos are going on baby!!!

another question though that really goes back to my original question in regards to m3 and v3 figures. when i load up v3 and go to the material room and use the eye dropper on her body i don't get a image map to pick from...they are using just a diffuse color (???). how do we go about appling tattoos to the v3 and m3 characters?

ahhh! you answered my question at the top didn't you modus? lol!

thanks all! don't forget top clean your needles!!!

Comitted to excellence through art.


modus0 ( ) posted Sun, 16 July 2006 at 10:45 PM

The default colors of M3 and V3 don't use textures, you have to add one with an image node, like the tutorial you linked to has it set up.

And any texture sets you have for the character, which are usually in the Pose folder and called a MAT file will automatically do this for then entire character.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


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