Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
You could try making a wake terrain, then altering it through keyframes to produce a rippling effect? Then link the terrain to the back end of whatever is causing the wake and see how that looks.
It may be easier to make the terrain height map using Gimp or something - I expect you'll get better control over the ripples that way. You'll probably need one for each side of the wake too.
Not that i've tried any of that : )
Attached Link: http://excalibur.renderosity.com/mod/gallery/index.php?image_id=1143777
Ornlu was a metaball maestro; a real "mad scientist" with his experiments. I used terrains for both my water and the boat wake in my last gallery post(it's been a while), and used PS only to tone-down the horizon line.Hi Vile!
If you would like to take a look I have a submarine pic with a wake in my gallery.
As I remember it, this used the infinite water plane with another terrain for the wake doubled.
The bottom wake terrain was water and the top for the foam was raised just slightly and given a sea mist/sea foam texture then I played with the transparency to let the water show through more.
The top foam layer was a grayscale made in photoshop with a combination of noise/bubbles then taken into Bryce for the terrain.
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I am thinking of using Metaballs as I already have a terrain for the waves but I am at a loss as to how to do this. I woud appreciate an feedback.