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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Need help Quickly! Product question/clarification!


FutureFantasyDesign ( ) posted Sun, 16 July 2006 at 11:58 AM · edited Tue, 04 February 2025 at 10:06 PM

Hi Forum,
I am considering buying this pak...question is the description is confusing me. What type of render limits  do these items have since they specifically warn about Polygon count??? Here is a link to the product...
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=43425
I can see possibillities in using some of the shapes...but for what I have in mind I need to understand what the polygon warning is about. ThanX to everyone for their help!
Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


RedHawk ( ) posted Sun, 16 July 2006 at 12:30 PM

I don't have these props specifically, but all the high poly count will do is slow down your rendering.

If render times aren't critical, there should be no problem...

<-insert words of wisdom here->


destro75 ( ) posted Sun, 16 July 2006 at 12:34 PM

Poly count affecting renders is based on individual system specs. The more polys in the scene, the more powerful your system will need to be in order to keep Poser running. The poly warnings in the descriptions were simply put there to assure you know what you are dealing with before buying the product (or at least, that's what I assume, since I didn't make the package.)

As a comparison, I believe V3 base is about 8MB. Use that as a starting point to determine if you can fit enough of those objects in your scene without your computer choking.

Hope that helps!


FutureFantasyDesign ( ) posted Sun, 16 July 2006 at 1:11 PM

ThanX to you both! I have a specific question to you destro...I do have some "Choking" on my P6 mainly because i render in such a large format...4800X3600, without shadows and 2400X1800 with shadows. Many times I get that damn choke glitch 3/4's of the way through a render, especially when using DM buildings in a scene. Any advice on this>? I have a very fast processor and 2 G of memory. If there is anything I can do to improve my problem there...could you share it with me? This particular render gave me a real pain and I still had to modify and render without most of the building. It would choke a third or half of the way thru and I even removed the back facing polygons but nothing helped. Any advice is Very much appreciated!
Link
   http://excalibur.renderosity.com/mod/gallery/index.php?image_id=1254665

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


elzoejam ( ) posted Sun, 16 July 2006 at 2:26 PM

Attached Link: Ram Limitations in Poser link

Don't know if it will help, but have you lloked at this thread regarding your Poser choking? :-)


destro75 ( ) posted Sun, 16 July 2006 at 2:30 PM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2350666&page=1

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2352997&ebot_calc_page#message_2352997

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2349350&ebot_calc_page#message_2349350 (There is a file attached to one of my posts in this forum that might help you out.)

The links above should give you some answers Ariana. The first thread is the best one of the bunch IMO. There is even a response from an e-Frontier person!

As for suggestions, here are some things:

Use as large a bucket size as you can afford without problems, especially if you use the Mat Room a lot.

Keep removing the backfacing polys.

Run as few other apps as possible when running Poser.

Turn off Texture Filtering unless you have a very good reason not to.

A very important tip is to reduce your Max Texture Size to the highest part of your render dimensions. Ex. for your above dimensions, for the 4800x3600, make the Max Texture Size 4800. Any higher, and Poser has to figure out how to resize it before using it. It's going to drop it to 4800 anyway, so if you at least tell it in advance, it saves some work on your system. (That's a really big render though. Is it necessary? Are you doing this for print work? If you are only doing it to post online, you are probably overdoing it. Also, check your dpi settings. If your image is meant for the web, don't do more than 72dpi. More is just a waste of power.)

My last tip would be to render in passes. When you are using shadows, you are putting more strain on the system. The easiest way to allieviate some of that strain is to run a render as Shadow Only, then another with the scene minus the shadows. Then use an image editor to combine the layers. That last thread above should have the Python script I wrote to render to these layers automatically, but it's easy enough to just do it manually as well.

Your image doesn't seem to be that complicated, but your problems are probably related to texture size, rather than polycount. Hopefully some of these suggestions will help you out.


FutureFantasyDesign ( ) posted Mon, 17 July 2006 at 11:34 AM

file_348415.jpg

I included a screen shot of my settings destro. Yes, I see some of the problems I was having are in the following....   A) I WAS using Texture Filtering! But I was told by E-Frontier that this would help to show more detail in my renders?! Hmmmmm.....

B) My Bucket size is/has been 48...What is Large? Up to 64+ or down to 32???
C) I know that removing backfacing polys help...but sometimes the background will suffer edge loss...is this common?

D) YES! I am doing these for Print work. I use 350-400 DPI. I have several that wil never see Ren Galleries or any other on-line gallery. Because they are for Poster/T-Shirt and Decal works. I minimum print at 11 X 17, and find that this render setting (*3600 X 2700) gives the best Up/Down quality. When positive that something is exceptional, I save out at the largest setting.

E) I do not surf or run other programs during renders...learned that from doing fractals! LOL!

F) I don't really know Python as well as i would like...maybe you could either IM me or post here how to manually merge the Shadows and the Main Render?

Lastly, Thank You very much fo all your assistance...I am Very serious about Poser6 and all the programs i own and are learning. But I do lack time in these mediums, so someone like yourself that has been working with them for a while is always valued as a mentor and advisor.
(((huggerz!)))
Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


FutureFantasyDesign ( ) posted Mon, 17 July 2006 at 11:35 AM

Many ThanX elzoejam! for that link! It was very informative too!!!
:) Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


FutureFantasyDesign ( ) posted Mon, 17 July 2006 at 12:01 PM

file_348416.jpg

destro! BTW!!! Here is the other part of the render settings...can you help me out with this too???? :) Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


destro75 ( ) posted Tue, 18 July 2006 at 8:40 AM

Quote - I included a screen shot of my settings destro.
Yes, I see some of the problems I was having are in the following....
 
A) I WAS using Texture Filtering! But I was told by E-Frontier that this would help to show
more detail in my renders?! Hmmmmm.....

B) My Bucket size is/has been 48...What is Large? Up to 64+ or down to 32???
C) I know that removing backfacing polys help...but sometimes the background will suffer edge loss...is this common?

D) YES! I am doing these for Print work. I use 350-400 DPI. I have several that wil never see Ren Galleries or any other on-line gallery. Because they are for Poster/T-Shirt and Decal works. I minimum print at 11 X 17, and find that this render setting (*3600 X 2700) gives the best Up/Down quality. When positive that something is exceptional, I save out at the largest setting.

E) I do not surf or run other programs during renders...learned that from doing fractals! LOL!

F) I don't really know Python as well as i would like...maybe you could either IM me or post here how to manually merge the Shadows and the Main Render?

Lastly, Thank You very much fo all your assistance...I am Very serious about Poser6 and all the programs i own and are learning. But I do lack time in these mediums, so someone like yourself that has been working with them for a while is always valued as a mentor and advisor.
(((huggerz!)))
Ariana

Okay, let's try to work with this.

The first thing that popped out at me was the Min Displacement Bounds. If you aren't using displacement, then set this ridiculously high. A number like 10.00 should do. Low displacement bounds kill renders.

Texture filtering is only worthwhile if there are artifacts that the filtering can get rid of. (As far as I know. Maybe e-F is right, but I have yet to see any cases where it made a positive difference in the render, and it just causes so much lag it's not worth it to me. Maybe with your resolutions you need it, but give a test render a shot, and see if you can get around it.)

That thread I posted had a great writeup on Bucket Size. It even has a posting from an e-F rep, so the info is good there. My general rule with Bucket Size is to use your system RAM as a base for hte calculations. I raise and lower it in multiples of 32. On my last system I had 1GB of RAM. I used a bucket of 128 most of the time. If the render locked up, I would use 64, but most of the time 128 did the job. Given your system RAM, I would give 256 a shot. If you are still dealing with problems, drop it to 128, then 64, then 32. The higher setting should allow Poser to do less total calculations, since more data will be done in one spot, rather than doing the same # of calcs over a longer period of time.

I don't know about the background problem with removing backfacing polys. Obviously, since it's an option, there will be issues turning it off, but I don't know what they are, and have never ran into any myself. This is a judgement call for you I guess.

Ahh, print work. Yes, you have to make high res images then. That bites, but not much you can do there.

I usually leave my high end renders to run overnight, so I can do other things while I'm awake.

As for merging the renders, there is no need to worry about Python. All you need to do is save the two images (which the script does automatically, but will not save to PSD, so you may just want to handle it manually.) Once you have an all shadow render, and a no shadow render, take both images into an image editor that supports layers, such as Photoshop, and put them on separate layers. Then you can manually adjust the shadow layer to look as perfect as you want. I have found this to be a much better solution than having the shadows in the original render. You get so much more control over the fine tuning of the shadows, plus, you have the option of putting the shadows on multiple layers, giving you even more control over fine tuning.

Glad I can be of assistance. I was away from the Rosity forums for a while, since I was having severe computer problems. (I actually lost everything on two separate occasions this year. The last time, I just broke down and got a new computer. That was just a few weeks ago, so I have been in the process of getting everything in place to really dive back in and get busy again.)


destro75 ( ) posted Tue, 18 July 2006 at 8:44 AM

Quote - destro! BTW!!! Here is the other part of the render settings...can you help me out with this too????
:) Ariana

Those preview settings are actual for the Preview Render engine. I just discovered this engine not too long ago. I originally thought this was for the preview window's settings, but it actually isn't. If you hit the Render Now button on this panel, Poser will actually run a render in the preview window. This render looks very much like the scene in the Preview Window, but you can actually save this image. I know a lot of people had been looking for something like this. Amazingly enough, it was in Poser already.


destro75 ( ) posted Tue, 18 July 2006 at 10:13 AM

BTW: You use the Post Filter I see. Do you see any appreciable difference from it? I have tried renders with and without it (I have tried all three types, and with each of the number options.) I really don't see too much of a difference. Nothing I couldn't achieve in Photoshop with a little bit of work. I'm curious to know if you see anything that makes this feature worthwhile. Of course, it's one more thing that can be turned off if it isn't doing anything you couldn't do yuorself with a little bit of postwork.


FutureFantasyDesign ( ) posted Tue, 18 July 2006 at 10:43 AM

Yes I have! Here is a render done with it...the appreciable difference is the texture in the dress! It litterally POPS! So does the face mask...this image was for a composite and had to be done seperately...forgive the Sample splatted all over it, but I am cautious cause some "visitors" like to snag for sigs! LOL! I know this for a fact! So I am ever aware of the possibility. Destro, I want to thank you personally for your efforts and commitment to doing what these forums were intended for...artists assisting other artists! You ROCK!!!
(((huggerz!)))
Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


FutureFantasyDesign ( ) posted Tue, 18 July 2006 at 10:45 AM

file_348493.jpg

Had to resize it! :I It was too big...hope the detail is still sharp... Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


FutureFantasyDesign ( ) posted Tue, 18 July 2006 at 10:50 AM

file_348495.jpg

Here is a section cause i notice that she has degradation from the resize. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


destro75 ( ) posted Tue, 18 July 2006 at 6:36 PM

Very cool. I love the skin work. A lot of jaggies on the resize, but I guess that's just the downside of shrinking. Very nice looking model though. Did you use shaders for the skin, or is that the result of a great texture map?

Glad this info has helped you out. Feel free to let me know if there is anything else I can assist with.

Lou


FutureFantasyDesign ( ) posted Wed, 19 July 2006 at 12:19 AM

Hi Lou! It is all great texture mapping by XTrinityX! I love her stuff and own lots! LOL!!! Did you click the pic to enlarge it? You see the textures much better that way...No lines on image 2.  It was rendered out at 11X17 inches at 350 DPI. I look forward to more conversations in our future!
;P Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


destro75 ( ) posted Wed, 19 July 2006 at 5:01 AM

Ahh, okay. The full body one still had jaggies on the resize, but the closeup didn't.

I'm impressed with the quality of the texture. I haven't bought any textures for figures. I just work in the Mat room with free textures until I get what I am looking for in the render. I do use face_off's scripts quite often, but then I still tweak and tweak until I get what I want.

I'll try to lurk more often. I haven't been around a lot lately. Like I said, with all of my computer problems in the past few months, it's been a bit hectic. I like being around here to help people out when I can, and this is a great place to do that.

Lou


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