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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Conforming to Dynamic and back again... With morphs


Fang ( ) posted Fri, 28 July 2006 at 6:30 AM · edited Tue, 26 November 2024 at 7:55 PM

Hi, I've managed to turn the V3 catsuit into a dynamic piece of clothing. After it's been draped over the figure I'd like to take the end result (folds creases etc etc) and turn that into a morph for the conforming suit... Is this possible? Or do the geomitries change as soon as it's made into a single non jointed figure? (.obj) If it can be done, can this be done in Poser on it's own or would I need a different program?

I hope this makes sense.


estherau ( ) posted Fri, 28 July 2006 at 6:50 AM

Why don't you just try naming your new .obj morphcatsuit.obj, then in in the Cr2 there will be 2 places I think where you change the .obj to your new .obj and try it. Make sure the catsuit is zeroed properly before you start ie hip dials all zero and body dials all zero before dynamicing it. Good luck, lemme know if it works. Love esther

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Fang ( ) posted Fri, 28 July 2006 at 7:03 AM

Thanks for the reply, I'm not sure I follow though. Are you saying that just by adjusting a couple of lines in the cr2 and pointing them to the deformed dynamic .obj it will add the morph to the suit? Sorry if I've got a little lost here (or a lot LOL!)

Thanks again.


PhilC ( ) posted Fri, 28 July 2006 at 8:44 AM · edited Fri, 28 July 2006 at 8:51 AM

You will need to do the following:-

  1. Import your custom catsuit OBJ. (No option boxes checked).
  2. Open the Poser grouping tool and click the "Spawn Props" button.
  3. File export all the spawned props in OBJ format. (No option boxes checked).
  4. Clear the scene.
  5. Load the original casuit figure.
  6. For each body part use the Poser menu Object:Load Morph Target and browse to the relevant saved OBJ file.
  7. When all the body parts have had their morph targets loaded go through every body part setting the new morph dial to 1.000
  8. Now use the Poser Figure menu and select Create Full Body Morph.
  9. Go through all the body parts resetting the morph dial back to zero. (Or use Edit:Figure:Restore:)
  10. You can now control your new morph using the new dial that has been created in the BODY parameters.

Though not essential there are tools in the Poser Tool Box that will speed up this process.
http://www.philc.net/PTB_tutorial4-3.htm


Fang ( ) posted Fri, 28 July 2006 at 9:43 AM

Thanks very much for the advice and link PhilC. I've been making FBM's for quite a while now but always appear to have done it the hard way lol. I never knew most of these options on your link existed.

I'm stuck at work at the moment but can't wait to get home and give this a try. I'll post back later with how I get on.

Thanks again!


Fang ( ) posted Fri, 28 July 2006 at 4:40 PM

Phil, Hi. I'm having problems from the start =/ (I'm wondering if it's how I exported the original .obj file.) Step 2. When I click the "spawn props" button, nothing happens. If I click the catsuit and "select all" then hit "spawn props", the whole catsuit is replicated. (I'm wondering if I should have clicked one of the check boxes when originally exporting the figure as an .obj.

Any ideas?

Thanks.


PhilC ( ) posted Fri, 28 July 2006 at 5:38 PM

Yes you need to export the original with the "Include existing groups in polygon groups." box selected.


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