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Carrara F.A.Q (Last Updated: 2025 Feb 10 2:42 pm)

 

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Subject: What happened to the eyes in my imported object?!?!


Toomuchtime ( ) posted Mon, 31 July 2006 at 10:46 PM · edited Tue, 11 February 2025 at 5:17 AM

I saw an answer to this either here or at Daz, but since iI wasn't to the point of importing objects at the time, it didn't register. I have looked at both places, but can't find it. When I import an object such as Mill woman V3 into A Carrara scene and render, everything works, but the eyes don't render.  Please forgive my Carrara nooby inexperience and enlighten me? Thanks for any and all help!

TMT


nomuse ( ) posted Tue, 01 August 2006 at 1:09 PM

How are you importing? There used to be a problem with .obj imports of Mil figures, in that Carrara didn't work well with the transparency on the outer eyeball of DAZ figures and would render them opaque. I haven't heard of any similar problem with Transposer2.


MarkBremmer ( ) posted Tue, 01 August 2006 at 4:40 PM

Make sure you have "Light through Transparency" enabled in the render room.






Toomuchtime ( ) posted Tue, 01 August 2006 at 6:18 PM

I'm using the native importer, still haven't gotten Transposer to work. I enabled light through transparency, but it didn't make a difference. Carrara just doesn't seem to like me or my computer. If I import the file as a Pz3., the eyes are fine, but it won't allow me to import into an existing scene.
 I'm growing more and more discouraged with Carrara. It isn't quite what I expected. I've never had this many problems with Poser or Bryce.

Thanks much for your help!

TMT


ren_mem ( ) posted Tue, 01 August 2006 at 8:25 PM

If you are using native why not use the cr2 then use pz2 to apply textures or do it manually. I recommend pz2 mats then tweak. You will probably want to tweak them manually anyway. Save a base file for future use. Make sure your lighting is correct and there are 2 places for light thru transparency. If you use any GI option get the second place. Other than that if your alpha maps don't come in...this often happens, then you can get this look.

No need to think outside the box....
    Just make it invisible.


nomuse ( ) posted Wed, 02 August 2006 at 2:01 AM

There was also an issue in the older versions of Carrara having to do with the distance between two objects -- the DAZ outer eyes were too close to allow Carrara to calculate transparency on them. To the best of my knowledge this is not a problem in version 5. Anyhow, the solution people did for a while there was to delete the outer eyes. Since all it was, was a transparent shell over the rest of the eye, it really wasn't needed for a Carrara render. Toomuch, it would be very useful to know your program version, importer version, if you have the latest patches, your computer specs and OS, and what version of Poser you are trying to import from.


Toomuchtime ( ) posted Wed, 02 August 2006 at 5:40 AM

I'm using Carrara 5 Pro, native importer, (Transposer won't work, I get an error message) Patches on the 'puter are updated, are there some new patches for Carrara since I bught it a little over a week ago? Computer specs= 1.8 Gig, 512 Ram, and Windows XP. I am trying to import from Poser 5.

 

Many thanks!

 

TMT


nomuse ( ) posted Wed, 02 August 2006 at 2:47 PM

Odd. I'd try to find out what happened to Transposer, myself -- that's really a smooth import when it works, and you've got all the stuff there to make it work properly.


Toomuchtime ( ) posted Wed, 02 August 2006 at 5:40 PM

I suspect the file may have been corrupted during download. I tried unsucessfully to attempt another download, but was unable to do it sucessfully before they removed the download.

Thanks,
TMT


ren_mem ( ) posted Fri, 04 August 2006 at 10:12 PM · edited Fri, 04 August 2006 at 10:13 PM

There were GI bugs that were fixed, but there are texture differences in C also. The poser files usually do not have proper corneas. Carrara can do better. I would do what i suggested for your own sanity later w/ good textures. Poser textures that I see brought in are simply not as good.

No need to think outside the box....
    Just make it invisible.


Toomuchtime ( ) posted Fri, 04 August 2006 at 11:23 PM

Thanks, Ren_Mem. I appreciate the help. I'm hoping to have time this weekend to explore the options. Hopefully, things'll work out.


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