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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Glass and ghosts


LindaB ( ) posted Sat, 12 August 2006 at 6:52 PM · edited Tue, 26 November 2024 at 1:36 PM

I'm trying to make a glass person in Poser 6. I know how to make individual body parts invisible by unchecking the 'visible' box in the parameters window for each part. I run into a problem with the inside of the mouth and teeth. You can't select these parts individually in the pose room or the hierachy window, so you can't uncheck 'visible' in the parameter window or the eye icon in the hierarchy editor, either.

So-o-o I thought it would be easy enough to make things invisble in the material room, by making them transparent. But no matter what settings I try, the supposedly invisible parts leave shadows and other visible artifacts. I've been pounding my head into the wall trying different things and nothing works. Has anyone else been able to successfully make glass people or ghosts? If yes, how did you get around the mouth and teeth problem?
thanks,
Linda B



nruddock ( ) posted Sat, 12 August 2006 at 8:38 PM

You have to set things as follows :-

Diffuse_Value 0.0
Specular_Value 0.0
Transparency 1.0
Transparency_Edge1.0
Transparency_Falloff 0.0
Ambient_Value 0.0
Translucence_Value 0.0
Remove all nodes other than the Poser_Surface.

I usually set all colours to Black and uncheck Reflection_Lite_Mult, but this isn't necessary, but looks tidier.


Fazzel ( ) posted Sat, 12 August 2006 at 10:02 PM

Just as a side note, I find using the refract node gives a lot more realistic looking glass
than does trying to use tranparency. And adding a reflect node looks even better.



Fazzel ( ) posted Sat, 12 August 2006 at 10:43 PM

file_350890.jpg

Here is Jessi made of glass using refract and reflect.



Fazzel ( ) posted Sat, 12 August 2006 at 10:44 PM

file_350891.jpg

Here is Jessi just using transparency.



Ajax ( ) posted Sun, 13 August 2006 at 1:17 AM

file_350906.jpg

Ditto what nruddock said.  And here's an example of a glass shader from my shader pack in free stuff.  This is tinted greenish glass.  To make it clear the refraction colour should be set to white.


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LindaB ( ) posted Sun, 13 August 2006 at 9:20 AM

That worked! Thanks, I've been trying to figure that out for a long time! And thanks for the pointers about reflect and refract nodes - great advice :-)

Linda B



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