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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Look what I discovered in poser 4.


lplp1 ( ) posted Tue, 17 April 2001 at 9:17 PM · edited Sat, 08 February 2025 at 10:54 AM

Content Advisory! This message contains nudity

file_164663.jpg

Hello all- I decided to try and create my own light in poser and got this fog effect by mistake. I save the light in my light sets. I know someone recently posted a fog scene, but this light was a surprise to me. The model seemed transparent prior to rendering. When the render finished, this is what I had. What do you think. Excuse the nudity.


Marque ( ) posted Tue, 17 April 2001 at 9:32 PM

lol I also just discovered the fog effect....great minds. Marque


Wizzard ( ) posted Tue, 17 April 2001 at 10:09 PM

What did ye do? what did ye do? Enquiring minds need to be informed! 8 ) great effect thank ye, Cheers


lourdes ( ) posted Tue, 17 April 2001 at 10:28 PM

file_164665.jpg

I think that's Depth Cueing. The fourth button down from the scene window or go to Display menu and click on Depth Cued. ...don't know if the images got posted with this message but first pic is screenshot with arrow pointing to button, second is render with background lightened and ground on. Lourdes


JeffH ( ) posted Tue, 17 April 2001 at 10:29 PM

That looks like the Depth Cue was turned on for some reason...


lplp1 ( ) posted Wed, 18 April 2001 at 12:40 AM

OK, JeffH Tell me if I am allowed to do this. I will send the light file to you. Then, you or whomever you choose can deciper the settings and let us know how it was done. :-) Will that work?


SnowSultan ( ) posted Wed, 18 April 2001 at 1:05 AM

It looks like depth cueing to me, I've used it before and it really can add realism to your renders when you use a black background. Use a white background for strong fog effects too. You can also control it to some degree by placing a primitive (like a ball or square) and moving it far into the background; the further it's moved back, the less "foggy" the figure in the foreground will appear (thanks to whoever posted that tip a loooong time ago!). :) Take care! SnowS Hoping his pictures are worth 1001 words.

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


lplp1 ( ) posted Wed, 18 April 2001 at 3:16 AM

I want to post the(Fog lighting)from the post above to the free stuff. The only problem is I don't have a web site to give as a Url or Http// Is there any other way to post free stuff? Thanks


hauksdottir ( ) posted Wed, 18 April 2001 at 5:49 AM

You mean that depth cueing will work top to bottom as well as back in space? Hmm....


SnowSultan ( ) posted Wed, 18 April 2001 at 11:10 AM

Lplp1, it's not the lighting that created the fog effect, it's depth cueing (the fourth button from the top, like Lourdes pointed out). If you still want to post that light set, send me an IM and I can try to put it up on the few remaining bytes I have left on my account. :) Hauksdottir, depth cueing works according to how far objects are from the camera. It's very sensitive though; so much that if you render the default female figure with depth cueing on, her toes and breasts will be more visible than the rest of her (because they're closest to the camera). This is why you should add the primitive and send it far into the background (because the depth cueing then adjusts itself to balance between the closest object and the furthest). I hope that made sense, and please correct me if I'm mistaken in any way. Good luck and take care! SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


hauksdottir ( ) posted Wed, 18 April 2001 at 8:11 PM

SnowSultan, OK... but what if I want someone standing in fog (like on an English moor, stuff swirling about the knees). This isn't distance away from the camera (z axis) but top to bottom (y axis). Any way to do this? Carolly


SnowSultan ( ) posted Wed, 18 April 2001 at 10:36 PM

If I remember correctly, the depth cueing is based on objects distance to the rendering camera, regardless of what axis you are on. Just move the primitive away from the camera (in your top to bottom example, you would move it down into the floor) and it should work OK. Keep in mind though that if the floor is visible, it will affect the depth cueing. You really just have to tinker with it to get satisfactory results. Hope that helps! Take care. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


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