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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: Lighting Help


hbazley ( ) posted Thu, 24 August 2006 at 8:17 AM · edited Fri, 07 February 2025 at 3:15 AM

file_352058.jpg

Hey all,

I'm new to Poser and I'm trying to light figure in a haunted house prop I bought from content paradise with no luck. Do I have to do something diffrent because it is an 'indoor' shot. Somtimes I get complete black and only the white of the fiqures eyes show. However, If I light the prop by itself with no fiqure then it works fine. Help!!!


dbowers22 ( ) posted Thu, 24 August 2006 at 10:09 AM

Is it possible that something is blocking the light to the figure?
Or the light isn't pointing at your figure
Try looking at your scene through the shadow camera for
that light and see if something is in the way, and if your
figure is not centered in the view of the shadow camera.
If so you will need to move and rotate your light until
you get around what is blocking the light and your
figure is centered in the shadow camera.

Another thing to check is the light intensity.  Maybe you
have it set too low.  Are you using the inifinite light
or are you using a spot light or a point light.
If the later your shutter angle may be too narrow
or your falloff too sharp.

Maybe you could post a screenshot of your light and
render settings.



hbazley ( ) posted Thu, 24 August 2006 at 2:05 PM

file_352083.jpg

Light 1 is a spot light 'pointed at' the character.


hbazley ( ) posted Thu, 24 August 2006 at 2:05 PM

file_352084.jpg

Light 2 is infinite.


hbazley ( ) posted Thu, 24 August 2006 at 2:05 PM

With the spot light I know you have to do a 'point at' command which I did point the light to the character, but it did not seem to help.


hbazley ( ) posted Thu, 24 August 2006 at 2:20 PM

file_352086.jpg

Changed the spot light to a point light and now I get a picture but the eyes are missing.


hbazley ( ) posted Thu, 24 August 2006 at 2:31 PM

file_352088.jpg

Closer look at light 1 settings.


jonthecelt ( ) posted Thu, 24 August 2006 at 2:40 PM

'Point at' isn't strictly necessary, although it can hepl to make sure your light is in the right direction. In this case, what is more important is to make sure that your spot light is positioned withinth e same room as your character, with no obstacles in the way to obstruct the light. The same is true of your infinite light as well: since it cannot be positioned within the space, and can only be given an angle, either find a direction where it comes through an open space or window to interact with the scene, or convert it to another spotlight and find somewhere to put it in order to 'cheat' the effect of infinte light settings.

jonthecelt


hbazley ( ) posted Thu, 24 August 2006 at 3:42 PM

Wow, you all have been a big help! I'm really learning a lot and can't wait to get the hang of this.


dbowers22 ( ) posted Thu, 24 August 2006 at 4:00 PM

Quote - With the spot light I know you have to do a 'point at' command which I did point the light to the character, but it did not seem to help.

I used to do it that way, but I find I get more accurate results using the shadow camera
to aim the light.  Then I just change the light's xyz positions and rotations to get the
light on the part I want to illuminate.
If you already have point set up, you can unselect it by going back to point
at and select Universe as to what it should point at.  The Point then magically
disappears in your light parameters box.



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