Mon, Dec 23, 9:47 AM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Dec 23 6:26 am)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Animating Locgic Parameters In Game Engine


Enivob ( ) posted Fri, 25 August 2006 at 12:09 PM · edited Mon, 23 December 2024 at 6:25 AM

Hi All,

Just wondering if anyone knows how to animate the parameters in the game engine?

I have a ball that is an actor. I have set up a sensor, controller and actuator for the ball. It rolls along the plane via it's force in the Y direction specified in the actuator.

What I want to do is to animate that Y direction parameter so the pulse is only there for a few frames. Can this be done? I tried turning on the animate button in the time line and setting keys, but it does not seem to record my changes.

 

Thanks


haloedrain ( ) posted Sat, 26 August 2006 at 7:26 PM

This may sound like a dumb question, but when you're setting keyframes are you using the "i" key?  I've got this habit of assuming they're set automatically for me whenever I change parameters on a given frame, then I go back and see that all the frames I thought I'd set are the same as the last one and realize that I didn't tell it to save the parameters with the i menu.

But that may just be me, in which case I dunno, I haven't used the game engine much.


Enivob ( ) posted Sun, 27 August 2006 at 10:39 AM

I just discovered that key today while reading the HTML I docs.

Thanks, I was not.

I ended up hooking a keyboard arrow to my parameter, then turned on the game engine and simply played the simulation "live" (by pressing keys) to generate the keyframes in the Auto Record IPO while the simulation was running.


haloedrain ( ) posted Sun, 27 August 2006 at 12:00 PM

So it's working now?  Hooray!  Your solution sounds interesting too, I may ask you about it in more detail if I ever have time to work with the game engine (darn school gets in the way of all the fun stuff ;) )


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.