Sun, Feb 2, 8:06 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: Where are all those extensive morph dials for The Freak?


skeetshooter ( ) posted Fri, 01 September 2006 at 3:18 PM · edited Thu, 16 January 2025 at 2:05 PM

I have been trying to sculpt a custom face onto The Freak. When I use the Face Room -- realizing that The Freak is not made for this -- and then apply the custom face to The Freak figure, and then click on the applied face in the Pose Room, up pops the most wonderful array of parameter dials (more than 100!) for customizing The Freak's face. Morph heaven! BUT, they don't work on the applied custom face. So I decide that the best way to customize my Freak face is to just sculpt it in the Pose Room using all those wonderful parameter dials, EXCEPT that they aren't there -- just the miserable basic 7 or so -- when I simply load the Freak and select the head. Where did they go, and how do I get them back? Thanks to all! SS


Fazzel ( ) posted Fri, 01 September 2006 at 3:44 PM

Quote - I have been trying to sculpt a custom face onto The Freak. When I use the Face Room -- realizing that The Freak is not made for this -- and then apply the custom face to The Freak figure, and then click on the applied face in the Pose Room, up pops the most wonderful array of parameter dials (more than 100!) for customizing The Freak's face. Morph heaven! BUT, they don't work on the applied custom face. So I decide that the best way to customize my Freak face is to just sculpt it in the Pose Room using all those wonderful parameter dials, EXCEPT that they aren't there -- just the miserable basic 7 or so -- when I simply load the Freak and select the head. Where did they go, and how do I get them back? Thanks to all! SS

Not sure what you mean by where did they go? Were they ever there to begin with? 
If you mean where did they go from the face room, as you know Freak isn't face room
compatable, so in reality they were never a part of him.
What you need to do is buy the Freak morph package from DAZ.  Otherwise I don't think you
are going to see very many morph dials for him.   I think the Michael 3.0 face morph package
might work on the Freak too, but my Poser is on another computer and I can't check
that just now.  If you have the Michael 3.0 face morphs package,  give that a try.
If you don't I'll try it later and get back to you.



skeetshooter ( ) posted Sat, 02 September 2006 at 9:36 AM

Thanks Fazzel. Perhaps I phrased my question too crudely, but I DO have the Freak morph package from Daz, but it doesn't show up unless I've selected the head I created in the Face Room. THAT's the wierd part. When I load the normal Freak figure without applying the Face Room head, the Daz morph package parameters aren't there. I need some ideas on how to get those morph parameter dials. I might be missing something basic on loading the Daz morphs. SS


modus0 ( ) posted Sat, 02 September 2006 at 12:20 PM

To use the Freak (and all DAZ INJ morphs) you have to go to the appropriate INJ folder in the Pose folder in Poser, and load the morph information in with the INJ file.

Say you want to use the hdOgre morph for the Freak. The default installation position of that morph is Runtime:Libraries:Pose:!FreakMorphINJ. With the Freak selected you'd load the morph INJ file, then select the Freak's head and there you'd find the morph available.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


Fazzel ( ) posted Sat, 02 September 2006 at 1:30 PM

Oh, and I did get a chance to test the Michael 3.0 head and body morphs on the Freak and most
work on the Freak.  So if you have the Michael 3.0 morph packages and want the Freak to look
 like the Frankenstein monster, you can inject that morph into the Freak, turn the dial to one,
and scare all the villagers.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.