Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
A quick way is to run the figure Cr2 through MorphManager. Should be one of those must have tools in your tool box.
Make sure you load a pz2 file of that figure into it first, then load the figure. You will get 2 of every group listed. Yhen you can right click and delete all morphs and in the body click and delete the channels you don't want.
Another way is to open the Cr2 in an edit app like WordPad and cut the morph lines out.
Sorry, I don't have the url for MorphManager.
Attached Link: MorphMan40.zip
> Quote - Make sure you load a pz2 file of **that figure** into it first, then load the figure.Actually you can load absolutly any pz2, it does not need to be specific to the figure. Loading a pz2 first, just forces MM4 to display extra options. The cr2 should be loaded into the same side (window) you loaded the pz2.
Today I learned something new, and definitely useful. Thank you lesbentley.
Yours truly,
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
hi all!
when we are creating conforming clothing and am using a borrowed cr2 file we are told to remove the morphs. now for instance when i create clothing for vicky3 i can simply double click the blank v3 icon in the figures menu for my bones...this is supposed to be a blank figure used just for this type of operation. but when i open up the new cr2 it has morphs in there! how can that be when i used the blank figure to bone it?
thanks!
Comitted to excellence through art.