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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)
Seems like Daz3d's Hexagon is a good place to start...it is pretty easy to learn and daz platnum members get it really cheap($1.99)...then you can learn some tutorials from their turorial arcana...just a thought. It has it's own uvmapper tool and painter....
Kimberly.3d
Kimberly.3D
http://www.kimberly3d.com/index.htm
Hexagon's $1.99 price was time limited and has now expired. It does have a relatively flat learning curve, and it does concentrate on the kind of modelling you need for Poser and D|S content; other options would include the free www.wings3d.com or www.blender3d.com ( or for Windows only www.anim8or.com ).
In order to make the model posable you still need Poser - DAZ|Studio does not yet have rigging tools. However, for static props D|S is fine.
Yes, Wings and Blender are great options as well! Animator seemed fast to learn too! I Love the fact that they are FREE! FREE is GOOD! True on Poser, a very worthy tool to have. Luckily version 5 is free for a few days! Right after I paid like $279.00 for Poser 6 (sigh). Yes I wish Daz3D Studio would go farther....Another thing I have heard of is E-frontier's Shade works for making clothes...I have it but haven't learned a thing about it yet.
Kimberly.3D
Kimberly.3D
http://www.kimberly3d.com/index.htm
If what you want to do is texture already created clothing figures, I'd say that, first of all, using D|S in your workflow is a great start. Grab the texture template (at DAZ, it's usually in download form on the product description page, near the bottom right hand corner, elsewhere, it may either be in the .zip file, or you can IM or email the creator about it ;) ) and apply it to the figure in the surfaces Palette to see what it looks like (you can use OpenGL preview, or you can render it, it's your choice). Now you can see what goes where, as far as the grids on the UV Map goes. If you're lucky, SnowSultan has made a texture template for it, and it will have directions and colored gridlines and materials all mapped out for you ;)
Also, study textures you already have in your Runtime to see what the creator has done with them. Some use displacement maps, some use tranparency, some use reflection....and each is a unique creation, and will give you some idea on how its' done.
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you dont want carrara for modeling. It does have a modeler, but it is not as capable as other tools.
The list is short if you want to model clothing and paint on them.
Luxology Modo, Expensive, long learning curve
Silo, Cheap, sounds good
Hexagon, Cheap i use it
Id start with hexagon, it is pretty straight forward, and has real time displacement painting and texture map painting.
Good luck!
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Anyone have any suggestions what a good program out there is to help me get started in making outfits for Daz/Poser? Maybe something that comes with figures to 'fit to '?
Thanks ! Your the best !
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