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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Argl ! Problem with importing obj and morph on it !


akin_ ( ) posted Fri, 13 April 2001 at 2:32 AM · edited Thu, 14 November 2024 at 12:07 AM

Lady's Grace High-ups ! Another grey day on the cage... Your knowledge is requested to solve my problem my lords, I got an Obj, I've successfully imported it in Poser and apply a morph on this obj, till now, no problem... It COMES : when I play with the dial of the morph, the original Obj goes crazy instead of a working morph... Did I was clear ? Thanks to all ! Akin "The hand that rattles the Cage is the hand that rules the world..." -- Cager proverb


doozy ( ) posted Fri, 13 April 2001 at 7:19 PM

Probably your OBJ and its morph were not at the exact same location. This causes the morph to go haywire when you move the dials away from zero. When you export the OBJ to work on it and make the morph, be sure it is exported in the zeroed position. (A good way to do this is to use the OBJ already in the Geometry directory, and export from that.)


Anthony Appleyard ( ) posted Sun, 22 April 2001 at 1:20 PM

Or, make sure that all the x/y/zTran's and rotations are ZERO in that part and evert patt which is parent and grandparent etc of it up to and including its BODY.


akin_ ( ) posted Thu, 26 April 2001 at 7:45 AM

Thanks a lot high-ups! All the answers have solved my problems ! Good to see I'm was not alone in the dark (arf !arf!) Thanks again ! Akin "The hand that rattles the Cage is the hand that rules the world..." -- Cager proverb


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