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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: question on posing and cloth room


Dave-So ( ) posted Sat, 30 September 2006 at 10:42 PM ยท edited Thu, 26 December 2024 at 12:27 PM

Poser 6......
I have a figure lying on the ground...I have dynamic cloth...ran a sim..it was looking good.
Added a second figure. posed this on the ground...went to do a simulation of the second cloth and all of a second the figure is standing in the default pose, plus the first person's cloth is now back to square one.

Is it possible to do multiple figures with dynamic cloth? Do you have to lock them somehow so the second sim doesn't interfere with the first/ ?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
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akanwa ( ) posted Sat, 30 September 2006 at 11:43 PM

Did you create a second sim for the second cloth/figure combo? If you accepted the default name "Sim_1" for the first cloth, then I would suggest you click New and have Sim_2 be for the second cloth.


Dave-So ( ) posted Sun, 01 October 2006 at 12:09 AM

yep...had 2 separate cloth sims...the entire setup went back to default pose, except the 1st figure...

but , I think I know why...I had left the cloth room at frame 30...so my 2nd figure was posed at frame 30. When I hit simulate, it went back to frame 1 and blew everything out.

SO, do you have to have everything at frame 1 ready to go...then do all the cloth sims at the same time, or can you add frames after frame 30 to continue it on from there?

What do you guys do that use the cloth room?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



arcady ( ) posted Sun, 01 October 2006 at 3:16 AM

One trick you can do is go to end of your first sim, and select the cloth item. Spawn a morph target.

Go back to frame 1 and set the morph taget dial to 1.

Then delete that cloth sim, and make your second one.

Essentially you turn the results of the sim into a morph - after which you no longer need the sim.

This trick is also handy for exporting cloth sims out of Poser and into apps like Bryce, Carrara, Vue if you lack plugins for those to import dynamic cloth.

As to making multiple sims, I have done this recently. When I started sim 2 I have done it two ways:

  1. Start at frame 1 again. by the time I hit the end frame, both sims show up. It only looked funny while it was running.

  2. Start sim 2 one frame after sim 1 ended. So if sim 1 went from frames 1-30, I start sim 2 at frame 31 and go to perhaps frame 60. Same end result as above, but it never 'looks funny' while running it.

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akanwa ( ) posted Sun, 01 October 2006 at 10:53 PM

Wow, great idea. I never thought of saving cloth simulations as morphs. goes off to give it a try


markschum ( ) posted Sun, 01 October 2006 at 11:22 PM

If the simulations dont overlap yoyu can just ignore the setup of the first sim , and run the second one , If they do overlap, you can either export and reimport as a prop, the first item , or stagger the simulations.


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