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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: why is this happening??!! HELP!!!


wulfie66 ( ) posted Wed, 25 April 2001 at 1:56 AM · edited Fri, 10 January 2025 at 7:27 AM

file_165898.jpg

Hey guys, can someone tell me WHY this is happening? I loaded Sharkey's Cassandra figure into poser, exported the figure as an obj file, loaded the obj file into Lightwave 6.5 and set up radiosity. But when I render it, it shows up with all these 'holes' in it...I examined the mesh in Lightwave and didn't notice any polygons with flipped normals so, what else could be the cause? Any and all help in this matter would be GREATLY appreciated!!


JeffH ( ) posted Wed, 25 April 2001 at 3:52 AM

Does that happen with any other figure?


zardoz ( ) posted Wed, 25 April 2001 at 5:24 AM

Hm, maybe a problem with the UV maps? regards Thomas


Styxx ( ) posted Wed, 25 April 2001 at 6:04 AM

try loading the obj file into Steve Cox's UVMapper, then press the "Insert" key.. This will check for degenerate faces which is what this looks like. I had the same problem when I imported a figure to Max and UVMapper fixed it right up for me :)


Mazak ( ) posted Wed, 25 April 2001 at 8:45 AM

file_165899.jpg

Hi wulfie66 Construct-Subdivide-Triple Construct-Reduce-Merge Points Activate in Surface Editor Double Sided Mazak

Google+ Bodo Nittel 


bof ( ) posted Wed, 25 April 2001 at 8:30 PM

Turn off Ray trace shadow in render option and use spotlight shadow map BoF


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