Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Attached Link: http://www.renderosity.com/freestuff.ez?Topsectionid=1&Form.SortOrder=UserName&Start=13&Sect
Maz has a utility for PC called OBJaction TwoFace that may help.I think the normals can only face one direction. What TwoFace will do is duplicate the verts, reverse the normals and perhaps offset. The size of your mesh will double. You may get better efficiency if you select the area where the inside will show - duplicate just these verts - and do what it takes to reverse these normals. This would probably need be done in your modeler. I use RDS and it does not give as much control over normals as I would like. The grouping tool in Poser can save you if the verts to be reversed are assigned to their own group. Once this is exported from Poser the group can be turned into a material or removed.
Far as I'm concerned, you don't need an inside, but you do need to finish off the edges of anything you build. Otherwise when you look at the item end-on there is no thickness to it, like there would be in real life. If I really going good I do about 4 or 5 extrudes and bevels on the edges that simulate the detail of a real fabric edge, the very last extrude goes inside, back down the garment, so it has an inside, but it only goes in what would be an half inch or so in full scale. People never think about this stuff when they start building clothing - I know I didn't. Just take a cylider and nip in the top and you have a skirt- but how about the edges, and the seams, not to mention the zipper, buttons, pockets, straps and folds!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.