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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: The incredible Streching Morph


JOELGLAINE ( ) posted Wed, 22 November 2006 at 10:44 AM · edited Sun, 01 December 2024 at 12:06 AM

I did a bunch of morphs for a figure.  Half of them I did in WIngs 3d and the other I did in Blacksmith Suite 2.2.

Here is the problem:  When ever I start putting numbers in the parameter dials, the head (morphed part) starts moving through the Y translation, upwards.

Positive numbers into the MORPH causes the hear to stretch the neck upwards, and negative numbers causes it to elevator downwards! @__@;;  WTF?  After years of morphing stuff, I never ran into this problem.  When I load the morph--no problem.  When I USE the morph--big problem!

Any aid of this bizarre and unusual problem would be appreciated!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


PhilC ( ) posted Wed, 22 November 2006 at 12:14 PM

The head that you used for the morph targets is apparently not correctly zero'ed in 3D space. Somewhere during the import, export or morph creation stage it has been moved slightly in the Y direction.


JOELGLAINE ( ) posted Wed, 22 November 2006 at 1:30 PM

That's what I figured, but it WAS zeroed out completely.  It wasn't moved in the same way by TWO different apps, either/  That's why I'm mystified.  If the figure is zeroed, the morph is zeroed, there should be NO translation at all.  When I apply the morphs to the head, no movement.
When I put a positive value into the parameter dials to USE the morph, a positive Y translation occurs.  On BOTH morphs made in two different apps!

It's the wierdest damn thing.  I've spent a day working on the frikking morphs, so I REALLY do NOT want to start over at zero again. XP

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


moogal ( ) posted Wed, 22 November 2006 at 2:29 PM · edited Wed, 22 November 2006 at 2:30 PM

Export your figure's head to Wings.  Load your morph into Wings.  If your morph doesn't line up, then adjust it and export out.  If it does line up, then reload the unmodified head into Poser as a morph and see if the translation problem still occurs.  If you still have the problem, then it really is confusing!  Either way, you shouldn't have to redo the morph to fix this problem.


JOELGLAINE ( ) posted Wed, 22 November 2006 at 3:03 PM

I did that.  I exported the head, then imported it into Wings as a Zeroed baseline.

I next imported EACH morph into to wings and they lined up perfectly.

That is WHY I'm befuzzled!  I can't find anything wrong with them, other than they cause the head to fly off when used. @_____@;;;;;

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


nruddock ( ) posted Wed, 22 November 2006 at 4:52 PM

Try working with the OBJ file for the figure that's from whereever in the Geometries directory, rather than exporting from Poser.


JOELGLAINE ( ) posted Wed, 22 November 2006 at 6:49 PM

That's a better IDEA!  I'll check that out soonest!  Thankies!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


chinnei ( ) posted Wed, 22 November 2006 at 8:37 PM · edited Wed, 22 November 2006 at 8:38 PM

I also get this issue as well when I export to Hex and Import back into the Poser, even when I don't make any changes in the Hex.  The resulting morph, when loaded using morph target, is very slight and unnoticeable when the morph dial is only moved 0-1.  But you can clearly see the entire body part move when the dial is moved drastically.  I think the problem lies when exporing out of the Poser, that the figure is not completely zeroed even though all the parameter dial says so.  (Trust me, I've checked every single parameter dials and manually entered zero on every single one just to be sure.)
Plus, this problem doesn't happen when I export using the option "As Morph Target", as in no world transformation.  So, the figure is either off center in default, even very slightly, or the position of the figure is altered when loaded from the library.  
Personally, it's not a big issue for me because I don't notice this as long as morph dial is moved within the reasonable range.  But it's one of those annoying thing that really bothers me because I don't want every vertices to be altered when exported to Hex.


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