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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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Subject: Animating the Dragon in Bryce6?


FranOnTheEdge ( ) posted Sun, 26 November 2006 at 1:25 PM · edited Fri, 17 January 2025 at 10:53 PM

How can you animate the millenium dragon so that it a) moves across the scene and towards the horizon and b) flaps its wings (and moves its body) ***at the same time?

***I can change the dragon's position in x,y,z co-ordinates inside Bryce, just fine, and... -

I can change the dragon's wing position in Daz Studio just fine, but the moment I go back to Bryce6 the previous position change in x,y,z co-ordinates is lost plus the darned dragon abruptly appears so close to the camera that the camera is almost inside the dragon - nowhere near where I wanted it to be.

Plus each change in wing position when I return to Bryce, the previous wing position AND co-ordinate position has completely vanished, as if I can only have the dragon in the Bryce6 scene in one location and in one position.

What can I do about this?

(P.S. I have tried using the timeline inside Daz Studio to create the flapping wings and moving body, but once I get that into Bryce6 - again the position is lost and I can't give it a position as the dragon has gone all weird - with no position co-ordinates at all, just empty boxes... help???)

PPS I want to get this dragon into a Bryce6 scene that I already have with sky, water and a rising planet/moon.

help, help, help, help!

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


brycetech ( ) posted Sun, 26 November 2006 at 4:50 PM

Havent tried this, but I can offer a suggestion.
Make your entire animation in DS.  If you wish to have the dragon actually swing around (like a serpent)before it begins its departure, you'll have to do this...or to get around showing this, you could just have it fly off screen and then reappear.

anyhow...the way to move objects that are animated in Bryce and keep the objects animation in place is to:
either group it with another object, hide that object and move the whole group OR parent the object to another object and then animate the parent.  I show this in the b6 tute dvd by showing how to move all of an object's keyframes at once (instead of doing it one keyframe at a time).   The grouping thing is also shown there.

:)
BT


FranOnTheEdge ( ) posted Mon, 27 November 2006 at 2:43 AM

Brycetech - is that tut on the Bryce Content dvd that you pay extra for?  If so, I'm okay cos I did manage to get that, if not... I'm up dodah creek without a paddle.  Skint now.

I have already created the wings flapping and neck, legs, tail etc moving in concert with the wing flapping motion in Daz Studio, but this does not allow movement in 3d space to be set, that you need to do in Bryce itself, since that's the 3d environment I want it to actually move in.

I'm pretty sure this is so, since when I "returned to Bryce" after creating the animation in Daz Studio, the camera was inside the flippin' dragon, whereas the dragon should have been about a mile away from the camera... ( or look that far off)

But how do you combine the Daz wing motion with the movement of the dragon in Bryce's 3D space?  Otherwise he'd either just be frantically flappin' in one spot, or else move off into the distance without flapping at all...

Help?

Oh, and I don't need the dragon to swing round at all, just to fly off into the distance, the animation is intended to begin with him appearing on the left of the screen and to gradually get smaller as he flies off into the horizon at the screen centre.  See?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


brycetech ( ) posted Mon, 27 November 2006 at 2:01 PM

no, its on the bryce 6 TUTORIAL dvd (totally different thing)
:)
BT


jelisa ( ) posted Tue, 28 November 2006 at 12:42 PM

Fran, if you're moving the dragon in Bryce and not in DS, you'll need to move to the correct frame in Bryce, move the dragon in Bryce, then save the dragon's new position by left-clicking on the + button and choosing position from the menu. Repeat for each frame.

The empty frames in B6 are caused by going back into DS then returning to Bryce. The old animation is deleted but the frames aren't reset so the "new" animation gets appended to the end of the deleted frames. The B6 documentation shows how to get rid of the empty frames in the Working with DS and Poser section.


foleypro ( ) posted Mon, 04 December 2006 at 1:02 AM

Hey Fran still Having troubles...?

I use the dragon all of the time and I use alot of Bvh file that I attach in DS...

Then I save the scene with animations in DS and then I setup my scene in Bryce,I also save the scene in Bryce Before I import The animation from DS...BUT the key here is...that I group all of the bjects in the scene and I LOCK them...Then I SAVE again...0

Then I go into the top view Making sure that the animation is at my starting point then I go and Position My Grouped Bryce scene Then I ADD+ a key frame then I save...

Going back and forth this way makes sure that you get perfect Placement Between Bryce and DS...Also Remember that I can send you a scene that has DS in mind when Importing from DS TO Bryce..(Always wondered why DAZ never added it to its default scenes...?)Now if AS was able to put up I ould Gladly give it up....?

Once I save I then go ahead and import my animated Dragon into Bryce and before I save this file I ,make sure that I dont Un select my imported Dragon(Once you unselect thy Object it seeems that Bryce wont release the Previous animated Data)...

Then Once you have your dragon(Selected from import)You add a key frame at the Start of the animation and THEN you move your Model to the END of the animation in your scene and you the ADD another Key frame selecting all "Timelines"...

I would do a quick tut but I am involved in a full blown animated Forest Pack Building...


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