Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
You can UV map and paint a texture map for a model and still use procedural materials on parts of it. If the canopy is a separate mesh or object group, you can assign a Bryce procedural material (glass) to it without affecting your textures or mapping on the rest of the model. I do this all the time.
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When making a mat for an airplane, what do you do for the glass so it will be clear to see the pilots inside?