Tue, Nov 26, 4:12 AM CST

Renderosity Forums / Poser Python Scripting



Welcome to the Poser Python Scripting Forum

Forum Moderators: Staff

Poser Python Scripting F.A.Q (Last Updated: 2024 Sep 18 2:50 am)

We now have a ProPack Section in the Poser FreeStuff.
Check out the new Poser Python Wish List thread. If you have an idea for a script, jot it down and maybe someone can write it. If you're looking to write a script, check out this thread for useful suggestions.

Also, check out the official Python site for interpreters, sample code, applications, cool links and debuggers. This is THE central site for Python.

You can now attach text files to your posts to pass around scripts. Just attach the script as a txt file like you would a jpg or gif. Since the forum will use a random name for the file in the link, you should give instructions on what the file name should be and where to install it. Its a good idea to usually put that info right in the script file as well.

Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: The wish list


electricart ( ) posted Fri, 24 November 2006 at 11:47 AM · edited Fri, 22 November 2024 at 9:02 PM

I sure hope this is the right place, I clicked on the "wish list" link and got the main forum page again, but here we go....
My wish
When using BVH motions the shoulders are usually way too low (or high) for example. I'd like to see a script that would select a body part and apply a setting that would adjust the geometry and keep the little movements intact. So a Collar would look best starting at +4 but the BVH loads at -10, I pop in a script to dial all the collar movements up by X amount.


R_Hatch ( ) posted Mon, 11 December 2006 at 6:39 AM

Here's mine: a script that would take as input a character that has body parts scaled, calculate joint positions and whatnot, then output a new character and obj wherein the mesh is a different size than the original, and all body parts are now scaled to 100%. Manual conversion of such characters is tedious and annoying, and posing them as is is can yield less than desirable results.


elektra ( ) posted Tue, 19 December 2006 at 5:53 AM

I'm looking for the one that moves the files from the Gradient Bump Node to the Bump Node.  I know it's out there somewhere, but I can't seem to locate.


nruddock ( ) posted Tue, 19 December 2006 at 3:21 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2550918

> Quote - I'm looking for the one that moves the files from the Gradient Bump Node to the Bump Node.  I know it's out there somewhere, but I can't seem to locate.

See linked thread.
I haven't tried these in P7 yet, so could you add a post to the thread if they are OK.


elektra ( ) posted Tue, 19 December 2006 at 9:03 PM

Hi!

The link in the first post is not working for me.  

If you're the one who created the script, then I would say Thank You!  You have saved my sanity on more than one occassion with that script.  The entire community owes you!  If I can figure out why the link is not working for me, I'd be happy to test it in P7 for you.  Just got it yesterday and got it installed and running, but haven't really had time to play yet.  Recovering from hard drive failure, so in the process of reinstalling stuff.


nruddock ( ) posted Wed, 20 December 2006 at 12:04 PM

Quote - The link in the first post is not working for me.

I've posted updated links to the original threads.


elektra ( ) posted Wed, 20 December 2006 at 12:52 PM

Thank you so very much!  I will test in Poser 7.


hirumono ( ) posted Sun, 24 December 2006 at 6:11 AM

My personal wish (which is also in time, as tomorrow it's Christmas!) is for a Python script capable to "pass" all Full Body Morph dial values to their relative partial body morphs (i.e.: a figure with the "muscular" FBM set to 1 would have all its body parts with "pbm-muscular" set to 1, while the FBM would take 0); then the script would spawn a new body morph in all body parts and set it to 1. This would both speed up figure modeling and allow for a lesser size in characters, as a single body morph would "carry" the modifications wanted and then all the others could be removed (i.e.: if I created a character which has muscular=1, fairy=0.5 and barbarian=0.2, one single morph would take their place and I could REM the three morphs). I don't know if there's something that does this, but it would surely be nice. Merry Christmas to everybody! hirumono


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.