Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
If you use a material from material libraries, some of them has diferent materias depending of altitude of model, to use them in montains.
Vdallas, I think Itsrainin hit the nail on the head. Use the "Reset Views" to set the camera back to it's default position. And Adh3d is also right, I believe. It does look like you used an altitude sensitive mat on the pyramid. I think that with the pyramid, you should try resizing it only on the "Y" axis, either in the Edit menu or with the little black dots on the box surrounding the object. I don't know if any of this is right, but give it a shot! Hope this helps! :)
Hi I admire anyone that will post their first bryce image in this crowd. I still find it amazing that my first one was a bunch of mirrored spheres (thats like a right-of-passage image) the reason your sun was like that was because you had changed the field of view (its the little button above and to the right of the main camera control) to a wide angle. they answered the resize question and also answered the texture question to define a altitude sensitive material: the texture changes over the height of the object based on the altitides of the highest and lowest objects in a scene. for instance, if you had an object at 0 and one at 100 Bryce units and had one that was only 25 bryce units high, the material on this object would be determined by the ones at 0 and 100 so you can see that an object would appear differently if one of the objects was at 300 instead of 100...because this would skew the altitude calculation. have fun Brycin'! BT http://www.brycetech.com/
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