Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 03 10:43 am)
I don't recall any imporvements.. hell we haven't even used 1/2 of what's there already.
You wanna see what youy haven't learned yet? Head over to RDNA's node forum, and check out any post over there by bagginsbill.
You'll be astounded (like me) at how material room illiterate you are.
Way too many people take way too many things way too seriously.
I'd say that despite to what the Material Room is attached (Poser), it is an extremely powerful node-based material-shader system. If you've tired of it already, you are either extremely proficient, intelligent, and easily bored or as illiterate as Gareee mentions (and I make no claims to much literacy myself). :)
Let's just say that there are only a couple of other 3D CG applications with this level of shader control (Pixels3D, from which this was licensed, and XSI, for instance). What more do you want?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Content Advisory! This message contains nudity
Quote - What more do you want?
New nodes to play with :)
I don't claim to know everything about the material room ( particularly some of the math functions etc ) but I'm fairly perficient.
http://www.arcanevisions.com/lava.wmv
http://www.arcanevisions.com/transformation.wmv (This one has nudity)
http://www.arcanevisions.com/zombie.wmv
Those are some materials I made some time ago, but they've been lost in a reformat sadly :(
As opposed to using keyframes, which can't be saved to the material library, they use math nodes to loop. Ajax helped me out with the looping part, though, so I can't claim full credit :)
I was just hoping they'd added a slew of new nodes to play with. I enjoy working in the material room more than any other room inside of Poser.
Take a look at BaginsBill's paramatric shaderutility.. if you are that proficient already in the material room, you can probably elevate yourself to Node God status, like he has in short order.
His new procedural woven materials are just astounding.
Way too many people take way too many things way too seriously.
Attached Link: The Node Cult - A forum for shader nerds
This Glenn Plaid cloth is 100% procedural. No images were used in its construction.It is 413 nodes. Works in P5, 6, or 7.
Follow the link for more info - ask questions there.
Hope you like it!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Nalif,
That's some pretty nice work you did there. I like them. You really should participate in the node cult. I think you'd enjoy it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Does P7 improve the material room at all? Are new nodes added? If so, does anyone have a link where I could find out more about the material room updates and the new nodes specifically?