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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)



Subject: Texture problems after OBJ import into Maya


ConSeannery ( ) posted Thu, 21 December 2006 at 7:35 PM · edited Fri, 08 November 2024 at 12:56 PM

file_363275.jpg

Hi,

I'm totally new to Poser and I have a problem with exporting obj files into Maya. I run Poser 7 and got a Poser Model from the Marketplace. When I export her as obj and then import into Maya I get this. (see attachment)

As you can see I have these strange blank fields at the arms, eyebrows hands etc.

Any idea how to fix this?


ConSeannery ( ) posted Thu, 21 December 2006 at 7:36 PM

file_363276.gif

This is what my Output Windows tells me:


ConSeannery ( ) posted Thu, 21 December 2006 at 7:37 PM

file_363277.gif

And finally this is a part of what my Script editor reports:

(The list of invalid objects continues until 54 or so...)

BTW, I run Maya 7.0!


MikeJ ( ) posted Thu, 21 December 2006 at 7:55 PM

Offhand I'd say you have an invalid object or value, and trouble with the Interchange File Format (IFF), but that'd just be a guess...



replicand ( ) posted Thu, 21 December 2006 at 11:40 PM · edited Thu, 21 December 2006 at 11:48 PM

I highly suggest Trinity4Maya if you plan to use DAZ characters in Maya (http://www.rendermagix.com/forum/viewforum.php?f=3). It requires a little script writing which I believe will benefit your Maya experience.

As for your particular problem,  V3 (looks like in your screenshot) consists of 36 material groups and 55  geometry groups. Your Hypershade window will verify this. Each material has to be applied manually. Again, I highly encourage you to visit the aforementioned site to make this work properly and to receive instruction.


ConSeannery ( ) posted Sun, 24 December 2006 at 9:24 PM

Ok. I found out the main issue is the high resolution of the texture maps. These are 4000x3000 pixel and they exceed my memory capacity. Still this is a litte strange, because I have 2GB 667MHz RAM which should easily be sufficient for these textures, shouldn't it? Also I created a 2GB swap file on one of my drives.
When I reduced the texture resoluation by 50% with irfanview they seemed to load just fine. Only the eyebrows remained shaded  like in the above image. I got rid of this problem by deleting the shading group for the eyebrows in the Maya Hypeshade. This deleted the superfluous polygons at the eyebrows and revelaed the underlying texture.
Still reducing the texture resoluation is not what I want. I need the detail of the skin texture so I am searching for a way to keep it and work around the memory issue. Any ideas?

Unfortunately I can't register in the T4M forum, because the graphical confimation code is not loaded. Right now I am experimenting with a little program called Grouper 1.4 and see how it can help me. Also I found this website which seems more uptodate with adding comptaibilty between Poser and Maya than T4M.


ConSeannery ( ) posted Sun, 24 December 2006 at 9:59 PM

Sorry I had to rush to lunch with my colleagues.
Just wanted to continue writing that I found a similar program like T4M, available at:
http://www.greenbriarstudio.com/3D/index.htm

Do you know this one? It even works for Maya 8.0.

Btw, can someone give ma download link for T4M? Since I can't access the forum I get no download permission on the website.

Thanx!


replicand ( ) posted Sun, 24 December 2006 at 11:06 PM · edited Sun, 24 December 2006 at 11:08 PM

Unfortunately you'll need to log into the T4M forums to download the suite (it's a collection of programs and scripts about 3MB). I don't have an IM account but you can e-mail at raxajack@hotmail.com and I will send it to you. There's MEL scripts for Maya versions 5-7 although you can modify it for version 8 by changing the version number using a hex editor (so I've read; I've never tried it). What is a graphical confirmation code?

Yeah, I've heard about the Greenbriar plugin. The reasons I didn't go for it include: 

it's $125 and T4M is free (although there appears to be very little activity on the site); 

the CR2 loader can't load all the morphs at the same time while T4M easily does. The mesh and the morphs are separate files; 

the animation loader is alot like Reiss Body Studio where a PZ3 file is hosted and cannot be modified in Maya. I created my own rigs which are partially automated with MEL scrpits; 

as of version 1, joints need to be edited on the smooth skin. For $125, I really don't want to edit smooth skins. Doing it manually takes more time but insures the joints, their orientation and the smooth skin are exactly what I want.


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