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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)



Subject: V4 phenomes?


replicand ( ) posted Thu, 21 December 2006 at 10:34 PM · edited Fri, 07 February 2025 at 4:04 PM

Uh, V4 comes with no phenomes? I purchased V4 base, morphs, hi-res textures and expressions (didn't go for the pro bundle because I make my own clothes and hair) and nary a phenome to be found. V2, V3 (Mike, David, Steph, SP and Mil Kids et al. have them), so V4 doesn't speak?! Boulderdash! Please don't tell me I have to make them myself. Appreciate any insight.


NomiGraphics ( ) posted Thu, 21 December 2006 at 11:06 PM

Word is, they are on their way.  But the package available to us now, doesn't have any phonemes in it.

And yes, I was just as surprised.

 - Noel  


replicand ( ) posted Thu, 21 December 2006 at 11:28 PM

Thanks Nomi. I can sleep better now. It would suck if we had to pay for them (but I'm in the US Navy and I have grown accustomed to conditions that suck).


ThrommArcadia ( ) posted Fri, 22 December 2006 at 4:02 AM

Yeah, the phenomes thing really had me very angry for a long time.

You know, the Millenium Dog LE has phenomes?

I can have a talking dog, but not a talking woman!?

Wait a minute...  We could really make some kind of issue and pretend to be all offended by the sexist implications, maybe that will ensure that it is a free upgrade.

If they try and charge me for something that... I'm just going to go mumble to myself incoherently.

Ergh....!


Little_Dragon ( ) posted Fri, 22 December 2006 at 6:09 PM

I'll upload something later tonight.  I want to test it with P7's Talk Designer first.



rockets ( ) posted Fri, 22 December 2006 at 6:52 PM

At the risk of sounding dumb, what's a phenome?

My idea of rebooting is kicking somebody in the butt twice!


NomiGraphics ( ) posted Fri, 22 December 2006 at 7:15 PM

It is a fancy way of saying, the shape of your mouth when saying different letters :)

It's used for lipsync animations, so the characters mouth seems to be moving properly to what is being said.

 - Noel


replicand ( ) posted Fri, 22 December 2006 at 7:19 PM

rockets - the only dumb question is the one that isn't asked.

Little_Dragon - will be interested to see your work. I don't use Poser or D|S, and I really didn't want to make phenomes for all the Mil 4 characters.


rockets ( ) posted Fri, 22 December 2006 at 8:01 PM

Thanks for the lesson NomiGraphics!

My idea of rebooting is kicking somebody in the butt twice!


NomiGraphics ( ) posted Fri, 22 December 2006 at 10:39 PM

No problem :)  Trust me, with computer graphics, and programs like Poser, there is a TON of weird little terms floating around.

They tend to eventually soak in :)

 - Noel  


Little_Dragon ( ) posted Sat, 23 December 2006 at 1:01 AM

Quote - I don't use Poser or D|S, and I really didn't want to make phenomes for all the Mil 4 characters.

I'm tempted to ask how you plan to use V4 without Poser or D|S, but perhaps I'm better off not knowing.

I'll submit this to Free Stuff shortly, but if anyone wants it now, here it is: 

 

And here's a short video test:

V4 Mimic Test (DivX AVI, 1.15MB)
V4 Mimic Test (MPEG-1, 763KB)

(Yes, it's Sean Connery ... I use it on everyone.)



ThrommArcadia ( ) posted Sat, 23 December 2006 at 1:24 AM

Your Awesome Little Dragon!


replicand ( ) posted Sat, 23 December 2006 at 5:32 PM · edited Sat, 23 December 2006 at 5:35 PM

LD - excellent work. How did you create the phenomes? Did you use the morph tool in P7 or altered the objs in another package?

Unfortunately none of P7's features were compelling enough to upgrade (although I am very interested to see the IBL now that HDRs are supported). I use one of the big-three apps and convert Poser characters using a script which maintains the morphs. It's alot more work but geometry doesn't squish / blow out when deformed; hair and cloth are cachable and the rendering hundreds of thousands of polys is super fast (one Mil 3 character with SSS, ray tracing and moderately high sample rates takes about 30 seconds for a full body shot and about a minute using a face cam).


wdupre ( ) posted Sat, 23 December 2006 at 7:22 PM

Quote - LD - excellent work. How did you create the phenomes? Did you use the morph tool in P7 or altered the objs in another package?

Unfortunately none of P7's features were compelling enough to upgrade (although I am very interested to see the IBL now that HDRs are supported). I use one of the big-three apps and convert Poser characters using a script which maintains the morphs. It's alot more work but geometry doesn't squish / blow out when deformed; hair and cloth are cachable and the rendering hundreds of thousands of polys is super fast (one Mil 3 character with SSS, ray tracing and moderately high sample rates takes about 30 seconds for a full body shot and about a minute using a face cam).

there is really no need to add custom morphs for Phonemes, all of the mouth movements are there already in other morphs, it just takes combining them to properly create the phonemes.



ThrommArcadia ( ) posted Sat, 23 December 2006 at 7:54 PM

Wdrupre, I know you are so very right about that, but you know, we are a lazy lot here in the Poser world.  (Well, not the fine people who make content and especially freebies, but there are a lot of us who just plug and play.) ;)

(Actually, I love making my own textures and I'm sure everyone has their strengths. lol)


ccotwist3D ( ) posted Sat, 23 December 2006 at 9:45 PM · edited Sat, 23 December 2006 at 9:46 PM

The word is  phoneme,  not phenome. The word phenome pertains to genetics.


fuaho ( ) posted Sat, 23 December 2006 at 11:41 PM

Great job LD! Multiple Thanx!

 
<;))%%%><<  
 


replicand ( ) posted Sun, 24 December 2006 at 2:00 PM

Thromm, I'm not sure if it's a matter of being lazy. It just that I have become accustomed to having them there; to see them not included seems strange to me. If wdupre is correct that you can get them from combining existing morphs, perhaps that allows greater flexibility but it seems to be the long way around the issue.

ccotwist3d - that's for the correction. Since we are talking about high level programming (and I would consider genetics a type of program), I think I'll start calling these pheonoemes ;)


ccotwist3D ( ) posted Sun, 24 December 2006 at 2:38 PM · edited Sun, 24 December 2006 at 2:40 PM

No worries. I understand the typo; it's pretty annoying to discover a model created by the people who own mimic lacks phonemes.  I just have the base model myself, and Sarsa's texture package, so I don't know if the phonemes are included with the complete, or pro bundle. I know you have to create your own leg, neck, and arm stretch dials, as well as one for grasping. Creating a dial to make the eyes move together wasn't too big a problem either. I'm guessing these things weren't included, to get more people to purchase the pro, or complete bundles. It's not really a big inconvenience though. Even if you lack the dials you can still make a pose to get around it.
It might be a good thing really, if we all become more saavy about doing such things.


Little_Dragon ( ) posted Sun, 24 December 2006 at 6:11 PM

Quote - How did you create the phenomes? Did you use the morph tool in P7 or altered the objs in another package?

As wdupre suggested, I used Victoria's existing morphs.  My phoneme update simply adds new control dials linked via ERC code.

For those who are interested, I used Victoria 3's phonemes as a visual reference when mixing V4's.



ThrommArcadia ( ) posted Sun, 24 December 2006 at 10:35 PM

You know, I was completely unaware that I was doing that typo!  I'm so embarrased.  Thanks for pointing it out, ccotwist3D. :blushing:

Yeah, the Phonemes are not in the Pro Bundle either.  Strange they would leave them out, especially if they are variations on the standard morphs!  I wonder if this forshadows a new Mimic version and some future plans.

The Morph package does have some nifty eye movement "morphforms".  The eyelids move very smoothly and realistically along with the eyes.  You can also move the eyes independantly fromt he lids or independant of each other.  Lots of options and perhaps one of my favorite features of V4.

I can't remember off hand (and I'm at work, so I can't check) if all the stretch options are available built in, but they do have legs and a cool system for scaling up the head, feet and/or hands that scales the neck, wrists, fingers and shins in unison.  It's pretty handy.

LD, I was wondering if that is how you went about it.  I was thinking of doing my own and that was exactly what I was considering doing.


kett ( ) posted Sun, 07 January 2007 at 10:20 PM

Little Dragon please help,

Your V4 Mimic Test is very nice.

I could not get good result. 
Her mouth was moving somewhat, but it was almost closed all the time.
I used the evaluation sound in the Mimic.

I have Mimic Pro2. 
Does your Victoria4 phonemes work with Mimic Pro2?

Thank you.


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