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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: P7- How do I turn off texture filtering in P7


lululee ( ) posted Mon, 25 December 2006 at 1:21 PM · edited Mon, 27 January 2025 at 3:28 AM

Can anyone tell me in P7- How do I turn off texture filtering ?
I can't seem to find out where it is located now.
cheerio  lululee


Dizzi ( ) posted Mon, 25 December 2006 at 2:08 PM

In the material room, at each texture node. More info here



nruddock ( ) posted Mon, 25 December 2006 at 2:11 PM

Attached Link: http://www.keindesign.de/stefan/poser/scripts/p7/turn%20off%20texture%20filtering.py

> Quote - Can anyone tell me in P7- How do I turn off texture filtering ? > I can't seem to find out where it is located now. > cheerio  lululee

There is now a setting on each Image_Map node.

stewer wrote a script to turn it off for all nodes (save attached link).

However, because of P7's new texture paging code, having texture filtering turned on won't cause memory problems like it did in P6.


lululee ( ) posted Mon, 25 December 2006 at 3:09 PM

Thanks so much for the link. I find I am losing the details in the render of skin with the texture filtering on.
cheerio  lululee


SAMS3D ( ) posted Mon, 25 December 2006 at 4:16 PM

hmmmm, How do I use the script....not well versed here?  Sharen


TikiGawd ( ) posted Mon, 25 December 2006 at 4:38 PM · edited Mon, 25 December 2006 at 4:44 PM

SAMS3D:

You can run it manually by clicking File>Run Python Script and selecting the script, or you can drop the script into the "RuntimePythonposerScriptsScriptsMenuUtility" folder then start/restart poser and it will be in the Scripts>Utility menu. Just click it and it turns off texture filtering on ALL image map nodes. There's no visible confirmation or anything, but it DOES work.


modus0 ( ) posted Mon, 25 December 2006 at 7:06 PM

I dropped the file in the WacrosUserDefined folder, so when I go into the Material Room all I have to do is click the "User Defined" button,  and it pops up as the only option.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


TikiGawd ( ) posted Mon, 25 December 2006 at 11:43 PM

modus0: Hey, I'd forgotten about that, great idea! It works, but it doesn't update automatically, you have to switch material zones to see the change.


modus0 ( ) posted Tue, 26 December 2006 at 2:09 AM

True, but then it's not something I'm overly concerned with, so that didn't bother me.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


SAMS3D ( ) posted Tue, 26 December 2006 at 5:15 AM

Hmmmmm, I copied and pasted the above link, but where am I putting it?  Do I create a file using Notepad then changing the extention to .py then .txt?  I was able to add it to Python Scripts but not the Wacros Pallete.


nruddock ( ) posted Tue, 26 December 2006 at 6:19 AM

To use it as a Wacro, you have to put it in the UserDefined subdirectory.
The script will then appear on a dropdown menu when you click on the "User Defined" button.

If you want to be able to Shift-Click, you'll need to edit mainWacros.py to assign it to one of the main Wacro buttons.


AnAardvark ( ) posted Tue, 26 December 2006 at 10:08 AM

Is there a script which allows you to turn off texture filtering by object/figure? Texture filtering doesn't work so well on transmapped hair, or on skin, but you might still want it for the background. Hopefully EF will address this in an SP.


lululee ( ) posted Tue, 26 December 2006 at 10:55 AM

I'd like to know where I can actually "see" the part that says texture filtering. I can't even locate where it shows up now. Is there anyone who can post a screen shot or tell me where it actually lives now?
cheerio  lululee


nruddock ( ) posted Tue, 26 December 2006 at 11:14 AM

file_363676.jpg

See attached image.


lululee ( ) posted Tue, 26 December 2006 at 11:21 AM

Hi nruddock,
  Thanks you so much for that screenshot. I really appreciate it. i should have seen it. Too much Christmas cheer.
cheerio  lululee


stewer ( ) posted Tue, 26 December 2006 at 12:39 PM

I really recommend leaving texture filtering turned on in P7. If you're worried about memory, stop worrying: filtered textures in P7 will use less memory than unfiltered textures in P6 If you're worried about speed, switch to fast filtering. Especially when using lots of large textures, rendering without filtering will be slower than with. If you're worried about quality, look again: filter quality has improved over P6.


lululee ( ) posted Tue, 26 December 2006 at 12:44 PM

stewer,
I found my P7 render was quite mushy with no detail. They are fine with the P4 render setting and they are fine in p6 but P7 there is not detail.
   If you think that is something else I would be interested to know.
cheerio  lululee


modus0 ( ) posted Tue, 26 December 2006 at 2:00 PM

I've done actual comparisons of skin textures with texture filtering on and off, and the filtering off was sharper, even if P7.

Transmapped hair looks better with it on though.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


Ghostofmacbeth ( ) posted Wed, 27 December 2006 at 1:30 PM

Yeah .. I have never seen a good texture filtering use. Other than hair, but I normally fix that with a render setting. Normally it just seems to take longer and look worse.



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