Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
skee.
NOTE: No trees were killed in the sending of this message, but a
large
number of electrons were terribly inconvenienced.
Quote - 26. Yes the hair still flys away in P7. If you use hair from P4, or P6 runtime and add it to any figure and repose that figure the hair will fly away. Even if it is parented to head.
skee.
Sometimes that's caused by a pose that has hair positioning data in it. I don't think this is a poser bug but just unwanted pose data in a pose file.
PS: Finally the render is complete. Based on the messages while building the render, it's obvious that it built everything in the scene, visible or not. And the answer is yes, Kate's 'do is totally hosed. Without changing anything; just for touching a Guide Control. Sheesh. I guess nobody noticed that before they went gold....
Oh my heck. Is "sheesh" a bad word? I mean, you KNOW what it stands for!
Noticed problem #5 too : "delete" not working. Instead the library window moves up one level, for example from "characters" to "libraries".
A nag rather than a bug is the fact that unlike P6, P7 doesn't remember your image saving settings :
- the format, always returns to png.
A final nag is the recurring pop-up window (on which you have to click) regarding the lights when applying SSS in the material room : you can't change anything, so why the need for a message. If I'm not mistaken this nag appeared with the last service release of P6.
I hope someone from E-Frontier is going to read all this but I rather think that if they see this they will go " Wow, 2 pages (until now), let's keep that for Poser 8 ! "
"and when I go back to the Pose room, the "Face" camera is staring at her feet from ground level." I too have had this problem and not just from going from the face room. It also happens when going from the Materials and cloth rooms.
Random crashes to desktop also, but I think that one has already been mentioned.
To check that the .obj was not corrupt I opened in UV Mapper and 3ds max.... it was perfect. I saved the .obj while it was in UV mapper and imported it back into P7 and it opened without the above mentioned problem. Has anyone else experienced this?
I hadn't seen that with meshes I've imported so far. I suspect it was some problem specific to that mesh. What app originally exported it (if you know)?
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
...off the top of my head (from previous testing), Poser does not support line-continuation in .obj files. This would show up in the file as a single backslash at the end of a line, meaning that there is more information about this record on the next line of the file. These are normally only found on facet records, so it doesn't sounds like that is the problem (unless there happens to be one up in the vertex records).
Another issue could be negative values for vertex indices... if there are negative values in the facet section, this indicates a 'relative' index (count backwards, from current position), instead of an absolute index (count forwards, from start of list). Poser 6 handled these fine, but it's possible that that broke in P7.
There could be some other 'non-standard' or uncommon formatting in the file that's causing P7 to choke on it. UVMapper is pretty good about reading most .obj files, and it doesn't do anything wierd on export, so that's fixing whatever the issue is.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
I just imported the mesh that caused this problem yesterday - opened fine, no problems.
Seems there's a new issue with every new scene :) lol
For instance, today checking the "depth of field" option crashed firefly 5 times in a row, but by unchecking it the render completed without issue....not sure this is a bug.... just another irritation. I'm gonna restart and try the same scene again to see what happens :)
thanks for the reply Spanki
I tried the depth of field on the same scene after a fresh boot - FFrender.exe crashed again, no out of memory message, just the "were sorry for the inconvenience, but FFrender.exe must shut down" message. Poser 7 remains open and useable. That got me thinking, so I opened a fresh scene and only loaded a portion of the set I used before - set up my camera and it rendered without a problem, complete with the depth of field effect.
"Life is like Poser 7, You never know what you're gonna get"
:)lol
I cannot complete a render without the application (P7) going into a hang and then white screen hang - only way out is to cnrtl-alt-delete end task. P6 used to give a 'not responding' message but if you waited it would complete a render. P7 no way just completes the progress line and the render and then just hangs - what am I doing wrong?
Everytime I save a camera setting and call it back up from the menu.A phanthom camera image and its shadow appears stuck on the ground in the preview mode. I can't seem to delete it or make it invisible because I can't select it.I made invisible all cameras from the hiearchy window and it still appears It disappears when you render but I like to work and save in the preview mode and this @!#%$ camera is screwing everything up. I tried the exact same thing in P6 and there is no problem there unless I load a camera setting that was made in P7,
I'm on my way to EF to post this complaint.
Looks like I will going back to P6 till somebody fixes this or gives me a work around!!
RATS!!!
Sorry if this is a duplicate post but I can't seem to find the first one...Must have forgot to hit
the post button
Pruiz, I doubt if you're doing anything wrong, but your graphics card may be missing an upgrade (unfortunately, that may mean an upgrade that hasn't been written yet - I had that with Poser 6). You say, though, that Poser completes the render and then hangs. I used to get something similar with Poser 6. Is this where you actually get to try to save the rendered file and then get the all-white treatment (not the entire screen, but the rendered one)? I don't think I have seen that in Poser 6 since SR3, but I haven't done much rendering in Poser 7 yet. According to my recollection, Poser was waiting for a response, but the window requesting the response instantly hid itself behind the main Poser window. Giving the request window priority in the Task Manager used to fix the problem - I think. If the render has completed, in Poser 6 or 7, the output should be buffered. Even if you lose Poser, you should be able to recover the render from the list of remembered renders.
I was working with a Key spot, a Fill spot, and an Infinite, plus an IBL. With everything off except the IBL, and the IBL at -90x, 0,0, the model was illuminated from above. With the IBL at 0,0,0, she's illuminated from the front. It's possible that the problem is, it's not really turning off the Infinite light, but I'm running the Render now with all lights deleted except the IBL.... With them deleted, it doesn't happen.
It's possible that the problem is really the chaotic selection effects. At one point, I switched from Properties to Parameters and modified the XYZ coords, then switched back to Properties and discovered that it had switched from Light 2 to Light 3 without my telling it to. I had modified the wrong light.
Quote - 40. I hope I'm just having a brain cramp on this one. IBLs are directional. I dunno if they didn't used to be, or the just were SUPPOSED to be non-directional, but in P7 the position of the light source changes the way the "global" lighting is applied. After discovering this about IBLs I created myself, I went back to t he prepackaged ones, and this does not seem to be true of them, only the ones we create.
I was working with a Key spot, a Fill spot, and an Infinite, plus an IBL. With everything off except the IBL, and the IBL at -90x, 0,0, the model was illuminated from above. With the IBL at 0,0,0, she's illuminated from the front. It's possible that the problem is, it's not really turning off the Infinite light, but I'm running the Render now with all lights deleted except the IBL.... With them deleted, it doesn't happen.
The IBL lights act like an Infinite light in preview.
If you turn on shadows for them, then the rotation settings determine the direction, just like an Infinite light.
This behaviour is the same as it was in P6.
More experimenting with IBL, and the problem, like so many, apparently is random. I deleted all lights, reloaded my lighting set with an IBL, and this time the IBL is not directional.
It would be convenient to think I imagined all this. I spent a half hour confirming it, and now I've gone through the exact same steps to replicate the problem, and it isn't happening. This may be the most unstable boxed software I've ever purchased.
M
Quote -
If you turn on shadows for them, then the rotation settings determine the direction, just like an Infinite light.
This behaviour is the same as it was in P6.
I don't have time to check, but this may be the cause. I can't think why I would have turned shadows on for an IBL. And frankly, since you can't use Depth Map shadows with point lights (the option is greyed out), it seems to me that you should not be able to "use" shadows at all with IBLs since a global light casting a shadow is a paradox.
M
Regarding 34: Stranded Hair--
The figure shows Syd in the Hair Room with newly appolied stranded hair. On the left, as it appears when it is loaded from the Library. On the right, as it looks after you touch any Growth Control. The change is "real," which is to say, it renders that way. Apparently this happens with all dynamic hair. So, if you create a 'do, store it, and then reload it one day, doesn't "touching" it ruin it too?
M
Not really a bug... in past versions you could copy and paste to and from the animation pallette to a text editor or spreadsheet. This does not appear to work in Poser 7 last I tried (someone correct me if they find out differently). I mention it here because it was a really nice time saving trick for grabbing (and saving) scene settings (FBM included) and such. :O)
I don't have Poser 7, but I read up on fixs a LOT and found this at planit3d.com : http://www.e-frontier.com/article/articleview/1761/1/861/
It's an important stability fix on a WIDE variety of problems in Poser 7 I thought you folks might ba able to utilize. The original poster was scanmead, and the thanks are do to his having a problem of not being able to open the Material Room until the actions in the E-Frontiers page were implemented.
Hope this helps someone out.
Remember Preference FILES not FOLDERS to be deleted in Documents.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
42 (?) If you have a document open, and you create a series of runtimes it will spontaneously close the document after a few runtimes. This appears to be sporadic. If you then continue adding runtimes after the document is closed, from time to time it will "hiccup" (i.e. it appears to hang for 30 seconds to 1 minute) after the addition of a few more runtimes. Again sporadic. Not really a showstopper, unless you have spent ages working on a document.
Had this happen to me and have seen some others mentioned elsewhere. So I will add it to the list.
Saving a pz3 (or pzz) with Exteternal Binary Morph Targets turned on can lead to the pbm file becoming corrupted which will cause Poser 7 to crash and close when you attempt to (re)open the pz3. If you delete (or move) the associated pbm file, Poser 7 will prompt it can not locate the pbm and ask to locate it. Telling it no will allow the pz3 file to open (allowing you to salvage something of your work) but without any of the morphs (as these are stored in the corrupted pbm file).
The Save File option (found in General Preference Tab>MiSC) External Binary Morph Targets is set on by default. You may want to consider unchecking this box (turning it off) until this issue is addressed.
I am not aware if also occurs with items saved to the library using pbm. I have only experienced it (and read about it) in regard to pz3 (pzz) files.
Okay! Now all my characters that have magnets have turned all wobly!! O_O P7 replaces magnets with waves! Models that are morphed with magnets no longer work. This is really annoying. They worked just fine 20 minutes a go. O_O I got a whole lotta wobly looking characters now. Teriffic.
-Morbo will now introduce the candidates - Puny Human Number One,
Puny Human Number Two, and Morbo's good friend Richard Nixon.
-Life can be hilariously cruel
Quote - Had this happen to me and have seen some others mentioned elsewhere. So I will add it to the list.
Saving a pz3 (or pzz) with Exteternal Binary Morph Targets turned on can lead to the pbm file becoming corrupted which will cause Poser 7 to crash and close when you attempt to (re)open the pz3. If you delete (or move) the associated pbm file, Poser 7 will prompt it can not locate the pbm and ask to locate it. Telling it no will allow the pz3 file to open (allowing you to salvage something of your work) but without any of the morphs (as these are stored in the corrupted pbm file).
The Save File option (found in General Preference Tab>MiSC) External Binary Morph Targets is set on by default. You may want to consider unchecking this box (turning it off) until this issue is addressed.
I am not aware if also occurs with items saved to the library using pbm. I have only experienced it (and read about it) in regard to pz3 (pzz) files.
Small nit: it's PMD file (not pbm)
From my explorations of this fun new idiocy, it appears that the PMD format is a work in progress. There seems to be incomplete thought on how the format should properly handle multiple props and/or figures stored in the PMD so as to avoid problems. And my justification is obvious - the numerous problems people are having with them!
The fact that they recently added PMD references to scene files (which weren't there previously - possibly before SR2 for P6), shows that the efficacy of the format is unstable enough that they decided it best to have a backup plan - if the Poser PZ3 PMD fails or doesn't exist, at least they might get to an original PMD for each figure/prop that uses them.
Personally, I haven't experienced any problems with PMDs enabled, but the situation seems to be that the format isn't as bullet proof as they pretend it to be.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Quote - Peelo, I have not experienced this problem yet, but on other issuses I've had with P7...
a machine restart helped resolve most of the problems I was having.good luck :)
Thanks blbarrett. I did reboot and it actually didn't help, but I did learn that I had this one file that works just fine in P5, that was the cause of all problems. After I opened that file in P7 , it changed all magnets into waves untill I actually closed the program. Then opening another file with magnets worked just fine. Somehow if I load the "infected" file first, it makes P7 turn all the magnets into waves and I can't understand why. Even if I press "new document" and load a new "uninfected" file with magnets, they turn into waves. Curious. But like I said, problem solved...Kinda...No more wobly, melting poser figures. So thats good. :D
-Morbo will now introduce the candidates - Puny Human Number One,
Puny Human Number Two, and Morbo's good friend Richard Nixon.
-Life can be hilariously cruel
I have a bug that's just popped up in the last week. It's happened twice so far. I'll load a saved figure and the eyebrows, eyelashes, and hair are solid. When I go into the material room, I see that the transparency map has been replaced with the current texture map. If I try to reload the transparency map, whether from the list or by browsing, the current texture map appears again instead of the transparency map.
I also noticed that in the "advanced" section of the material room, the node connected to transparency has the correct name of the transparency map, but with the picture of the texture map.
Now if I turn the transparency map strength all the way down to 0 and then all the way up to 100, the tranparency map magically appears in its proper place. However, although it's in its proper place, it doesn't have any effect. It will do its job if I delete the texture map, but as soon as I load any texture map, the new texture replaces the transparency map, and I'm right back where I started.
(Mac system) I've been using Sydney .......... 3 characters developed from her I have made and saved into my figure library do not reload !! I just get the saved hair or what ever props I might have parented to that figure. Also pz3's or pzz's with sydney aran't reloading.... Poser asks me to find an .obz file from User>Library>Caches>PoserTemporary , or something like that, and the file isn't there , nothing is. The file then opens without a figure . So as far as Sydney goes I have to do a scene all in one session. I have everything in one organised P7 Runtime and Poser constantly asks me to locate obj's and textures. These 2 things are enough to spoil the faster render times and greater stability P7 seems to offer. Totally unworkable.
" Try and be nice to people, avoid eating fat, read a good
book every now and then, get some walking in, and try and live
together in peace and harmony with people of all creeds and
nations."
-Monty Python
Thought I'd add my bugs and quibbles too, like many others I found problems with the delete key but the worst problem was that I suddenly and at first inexplicably started to get Low Memory warnings,
I did a general clean up but it still didn't clear the problem and it
wasn't until I defragged the drive I noticed a batch of files I didn't recognise
being shifted, I had to search in Hidden Folders to discover this;
poserTemp files.
C:Documents and SettingsdaveLocal SettingsTempPoser 7
7,965 objects 12.9Gb
created between 13/12/07 (the day I installed P7) & 27/12/06
risen to 16.9Gb by 01/01/07
What are these, do I need them, why aren't they cleared automatically?
Other issues;
Hierarchy Editor, flashes horribly when any item is clicked
Animation Palette;
when dragging frames along the timeline the window expansion is jerky
& sticks a couple of frames short of the end of the timeline.
Frame copying using edit>copy>paste is not consistent when
sampling multiple frames,tends to only copy/paste one frame
shortcut ctrl+c/v works fine.
Figure/Object Cloning
Really useful, but not always consistent (especially on 3rd party figures)
Programme gets very sluggish and cross-talky with more than 3 dressed figures.
Animation layers.
Again a fantastic addition, results so far bit patchy,
but I think I need more practice before I can comment.
Visibilty.
Another great addition, on/off is fine but opacity levels seem rather unpredictable
when stretched over frames. Silhouettes rendering more smoothly than full renders,
perhaps not surprising, but who wants a mask out of sync with the master track?
Python, sometimes works others not, can't seem to find a rational explanation for this, but I often use Ockham's "Jiggles" script for hair and tail movements, so I have to switch back to P6 to use this.
3Dave
The background thing is really ticking me off.....once introduced into the scene even if you delete the background it renders without an alpha channel. In order to get it to render you have to reboot and then you can get it to do the alpha channel thing. I do a lot of postwork, and this is a major inconvience.
Hope EF will fix this in the first patch.
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2678242
I think this has been pointed at already but still found some curious behavior with OGLQuote - poserTemp files.
C:Documents and SettingsdaveLocal SettingsTempPoser 77,965 objects 12.9Gb
The first release of either P5 or P6 had no garbage collection. It literally filled people's HD with temp files. Apparently they've forgotten to do whatever it takes to have the files discarded, again. I found the same thing. There is also no way I know of to move the temp folder to a different drive. Having all that activity on my boot drive isn't my preference.
Saving poses for Magnets does NOT save scale info even if you check on both transform and morph target options.
ERROR MESSAGES SUCK! Sorry efrontier but this is totally unacceptable and has been this way since Poser 4. For 4 versions you STILL won't tell us which textures failed to load, why the renders failed (more specific than that aweful generic out of memory error) or a whole lot of other errors you provide no specific info on. For example, I have had rendering with raytracing just give up and produce a grey picture (background color). No message. To date the system STILL will not tell me WHICH texture did not load when I get a failed texture load. This is a bug and a careless one at that since programming wise this would be very easy to remedy. How about a log file? Maybe for each step of rendering you print out to an optional log file what the renderer is doing so we can review the log and see where it bailed. But the current error messaging is down right horrible and has been this way for 4 versions.
Quote - > Quote - poserTemp files.
C:Documents and SettingsdaveLocal SettingsTempPoser 7
7,965 objects 12.9Gb
The first release of either P5 or P6 had no garbage collection. It literally filled people's HD with temp files. Apparently they've forgotten to do whatever it takes to have the files discarded, again. I found the same thing. There is also no way I know of to move the temp folder to a different drive. Having all that activity on my boot drive isn't my preference.
I've just looked at there and don't see a build up of files. All but three were dated today and appear to relate to this session (Poser Still running).
You can change the the location of the temp directory in the general preferences on the misc tab. The ones that can't be relocated are the render pref's and Sketch designer prefs (Unless someone knows otherwise)
Quote - I also confirm the delete-bug is very annoying. Even the menu "Object ->Delete Object" is sometimes greyed out and therefore NOT working.
I also found that the window showing the rendered image after rendering (Pressing button ) has lost its scroll bars. So you can´t see the rendered picture
If the menu is greyed out it was either a figure you were deleting (use the figure menu) or something that can't be deleted like the ground or main camera etc. (At least it's been that way for me)
You don't need scroll bars on the "tear off" you can drag the image around . (Better than scroll bars in my opinion - to move down and across would be two clicks/drags on scrollbarrather than one drag on the image)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
25 There is still a weird problem with selecting lights. If you have a light selected and click on something else (high likelihood if you choose another light) that light will ping into a new position. Undo fixes it, and I expect I'll be using the multiple undo to fix the ones I didn't notice till too late. The light usually jumps as much as 30-45 degrees. It sure makes using the globe to position lights a load of fun.