Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
You said it yourself "...I'd play around a bit with some content I have but never get to use."
Play is exploration. Exploration leads to discovery. Discovery leads to something (too tired to get deep. I am hearing right now that character at the end of the Star Trek Original Series episode "Shore Leave" "The greater the mind, the greater the need for play." :) )
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
3 hours sleep. I'm lucky I work at home....
Thanks! No Tom, I did this from a drawing I'd made before hand...though, your question prompted me to go get a photo ref just to be safe and I think I may have started the rib cage a little higher up than it was supposed to be. Not by that much but still...it's the principal of it all. I'm gonna go freshen up and see if I can get some more stuff done on it before I have to get to work.
Thanks again,
-T
you know, i didn't get that sheep because the horns were so unnaturally smooth. this may change my decision about on that.
are those horns a separate material group? or is there any easy way (for a non-modeling type) to make them into props? i've been wanting nice curling ram's horns for figures for ages.
Thanks gang. I'll have to check about the material groups. While painting, I don't have to worry about it, so I never bothered to look. They all share the same UVtemplate, which helped.
I know, the wool will hide alot of what I did but at the same time, it may benefit from it too, as the lay of the hair would be better...and there's always the folks who don't use fur and stick with the simple texture instead, who'd still be able to benefit from this a bit. Besides, this was more just playing around, attempting to see the potential within the models and try to bring it out. I mean, think about how animals like the Horse, wolf, cat and dog could benefit from a displacement map, or any other short haired or reptilian animals. Poser can do it, it's time we start letting it I think. Maybe that would help expand the way it's being used or at the very least, make the images we see every day a little more interesting to look at. I don't know, I've not had much sleep, so I'm probably babbling at this point.
Anyways, thanks for dropping in folks, I'll finish this up and maybe try the Horse over the weekend.
big horn sheep aren't that fluffy.
fyi, public domain big horn sheep pics can be found at the u.s. fish & wildlife digital library. remember, no government office can hold copyright on its images. many times, that means print resolution images of incredible stuff (nebulae from nasa, cougars from fish & wildlife, etc.). just search for sheep.
do bighorns have brindled coats (like many western american mammals)? I've seen 'em in northen calif, modoc county, but they were too far off to see well. e.g. coyotes, pumas, deer, prairie dogs, some squirrels et al. if ya look at an hair up close, it has different zones of colour from the root to the tip. but they all have smooth coats, to allow running thru the brush. none of 'em are fluffy AFAIK. anyway, great job on the musculature IMVHO.
Aww c'mon...
No flaming for potocopping????!!!!!
( I didn't ..............This sheep is for real! )
Isn't anyone gonna at least take a stab at at least naming the breed?
Klutz :0)
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Life is a beta.
In faecorum semper, solum profundum variat.
Not a bad stab...but it ain't that one...... :0)
I'll let it ride for a while in case anyone else wants to take a stab then I'll post the answer.
( You might get a clue from my avatar....but it will still probably be very obscure to our Transatlantic Cousins! ;0) )
Klutz :0)
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Life is a beta.
In faecorum semper, solum profundum variat.
http://www.hatchfarms.cwhatch.com/4hornhairsheep those then?
And aren't the Jacob sheep the ones from Man (yes I do know that triskele thing is Man)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Quote - Not a bad stab...but it ain't that one...... :0)
I'll let it ride for a while in case anyone else wants to take a stab then I'll post the answer.
( You might get a clue from my avatar....but it will still probably be very obscure to our Transatlantic Cousins! ;0) )
Klutz :0)
Ah hah, found the answer thanks to that clue (the difference in the photos I found seems to be the direction of bend to the upper horns), I'll see if anyone else can come up with up with.
Time for TT.
Well, (whipping out my obscure book: "Rare Breeds: Endangered Farm Animals in Photographs", The Jacob (four-horned, indeed, and also known as the Spanish), ia "related not so closely to the British multi-horned breeds, such as the Manx Loghtan and Hebridean, ". If you had been in the American South-West, the option would be the Navajo-Churro, which is derived from the Iberian foundation stock. (I just love having weird reference materials right at hand!)
Handy isn't it! ;0)
Usual spelling is loughtan.... but that'll do! :0)
I'll be having some Loughtan Lamb for Christmas Dinner actually!
Klutz :0)
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Life is a beta.
In faecorum semper, solum profundum variat.
Thanks. The Silo user base made mention of this as a possible way to convert the maps until Silo can export them but reviews haven't been great. According to the users who've tried it, the program only saves 8 bit grayscale displacement maps at 512 x 512 and I've found at least 1024x1024 to be needed for detail to show up the way it's intended when using an 8 bit map. Ah if I can only convince the team to let Poser use 16 bit maps! Still, it may be worth a shot, maybe I can work some magic out of it...
Thanks!
I just tried it and yeah, they're right. it's not a good alternative for quality work. Thanks for the suggestion though.
I'll check to see if XNormal's displacement tools have improved since the version I tried. Back then the displacement info was usless (always looked too carved up no matter the setting). We'll see.
Impressive! It looks much better than the original.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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So, what do you think? Neat or should I just go back to making my own models? :P