Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)
Seems likely this would be easy to control by setting the materials for whatever items in the scene to be one of three colors?
E.g. you load a figure, go to Materials Room, select whatever zone like SkinFace, and set it to a flat color instead of a texture?
Attached Link: Oliviers toon shaders at RDNA
The toon shaders over at RDNA can do that - so it is possible. I do not know how Olivier has done it, but if you willing to spend money, you can find it there.
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but that is not what ships are built for.
Sail out to sea and do new things.
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Attached Link: Visit the Node Cult at RDNA
This is very easy. If you want to keep using the Toon node for the black lines you can, or you can just skip the toon node.In any case, plug Diffuse into a Math_function:Floor node. Floor rounds down to the nearest integer. Since Diffuse produces values between 0 and up to 1 generally, taking 4 times that produces a value from 0 up to 4, and then Floor of that rounds it down so you get exactly 0, 1, 2, 3. Then you plug .33 of that into a ColorRamp, and it becomes 0, .33, .66, or 1, thus selecting the exact colors in the parameters of the ColorRamp. No gradient will be produced. And that is all there is to toon shading.
Here at Rendo people like to say you need to buy stuff or it can't be done. You should ask such questions at RDNA - it's a can-do place.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote -
SNIPHere at Rendo people like to say you need to buy stuff or it can't be done. You should ask such questions at RDNA - it's a can-do place.
LOL, so true!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
If it's not working, do a screen shot of your material along with a render next to it like I did. Have some ordinary non-toon object in there too so I can see what your lights are doing. The shader is sensitive to light.
What do you mean by not working? Only one color shows? Or what?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I plugged in the nodes as shown, but all I got was white. As you mentioned, probably something to do with the lights, and as I am new to Poser, the lights still mystify me.
However, I'm in the middle of a modeling project right now, and only popped in to try this as a break. I will come back to it later and hit you up for information then. I've printed out the thread and will have it to refer to so I'll know who to post a help note to.
Could be worse, could be raining.
Mikachan - super. Can we see a screen shot of your shader and render?
rickymaveety
If you're getting all white, it's because the light is very strong everywhere so the entire surface is hitting the fourth color level. When working with this type of shader, you really want strong lighting variation so the shader has something to work with.
I suggest you delete or turn off all but one of your lights. Use just a single infinite or spot light at first, and try intensity of 70, 80, 90, and 100 % to see the various results.
You can also quickly adjust the sensitivity of the shader by changing the Diffuse_Value parameter in the Diffuse node. The Diffuse_Value is basically an amplifier of the light, so lowering it will reduce the amplification and allow even a very bright light to produce values below 1.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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hi :D I have a question about the material room.
Basically, what I want is to acheive something similar to the preview window's three-toned toon option. Some way for the toon node to have three colors would be ideal, but I can't find a way to acheive that. My closest is by using the color ramp node, but I'd like to be able to adjust the sharpness between each color like you can with the toon node.
If anyone has any ideas, please let me know.
Thanks so so much
Mika :D