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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: looking for posable ocean waves to use in P6 or 7


rowlando ( ) posted Tue, 02 January 2007 at 5:26 AM · edited Tue, 21 January 2025 at 10:34 AM

I find 3ds are not posable and OBj well don't know how they can be posed either.

Any leads thanks

Rowlando

Seek what you can never loose


RAMWorks ( ) posted Tue, 02 January 2007 at 12:51 PM

That would be a cool prop to create.  Waves, foam, ripples that can be animated.  Wonder why someone hasn't cornered that end of the market yet??  I'd buy!!  😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


skeetshooter ( ) posted Tue, 02 January 2007 at 2:30 PM

Should be relatively easy to create a basic one with some primitives (stairsteps?), magnets and water texture. Too much work for me, though.


infinity10 ( ) posted Wed, 03 January 2007 at 2:30 AM · edited Wed, 03 January 2007 at 2:32 AM

Thougth there was a wave creator utility inside of Poser already ( from Poser 6 ) ?

Eternal Hobbyist

 


ThrommArcadia ( ) posted Wed, 03 January 2007 at 2:47 AM

I have some water plane I believe I got through Daz that has some crazy wave magnets and stuff.  Full blown surfer waves aren't possible, but you can get some decent surface wave action going.  If I remember correctly it came with the Submarine that is available in the free area.  (3D models->Free Products).  It was a while ago, so it must be about 4 pages in.


kobaltkween ( ) posted Wed, 03 January 2007 at 3:41 AM

bagginsbill has an ocean shader with dials for turbulence and such. lemme see if i can find the forum post...  here we go
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=229992

post 4.  parmatic version of his matmatic ocean.  you need a poser version that supports python and his matmatic and parmatic scripts.  matmatic converts the script linked in the post to a material file.  select the ground, apply the newly built shader, then run parmatic.  voila, ocean waves with parameter dials.



RAMWorks ( ) posted Wed, 03 January 2007 at 12:19 PM

Doesn't help those of us that prefer DAZ Studio though!

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


kobaltkween ( ) posted Wed, 03 January 2007 at 1:34 PM · edited Wed, 03 January 2007 at 1:35 PM

i'll forgo the urge to tease you about poser power.  it's also true that pwSurface doesn't help with sss materials in poser.  just because a solution doesn't apply to all applications doesn't make it invalid.

i'm sure someone could make an ocean  prop for d|s, but it would probably have to be loaded with morphs and i don't know if things like  reflection and specular would be handled accurately.  i don't think either of those limitations is at all prohibitive.  i'm guessing there's already a great water shader for d|s out there somewhere?.  for other stuff, here's some links to a couple of awesome looking props by forester i've had on my wishlist for ages.  they're application agnostic, so it's up to the user to give them proper materials/shaders. 

River Rapids Foam Library

River Rapids Flow Around Library
River Rapids Basic Library



BillyGoat ( ) posted Wed, 03 January 2007 at 7:20 PM · edited Wed, 03 January 2007 at 7:21 PM

Check Foresters store.... www.expandingwave.com

She's the TOP modeler of water objects. Tell her BillyGoat sent you.


kobaltkween ( ) posted Wed, 03 January 2007 at 9:24 PM

wow, thanks so much for the link.  yeah, i think the only thing that might be better is investing in that fluid dynamics app... i forget the name.  i think beccouk used it to make her fluid man.  anyway, it costs $1000. 

forester's props are much more accessible.



infinity10 ( ) posted Wed, 03 January 2007 at 9:42 PM

I'll vouch for the Forrester models, I got them,  But mind - static 3DS models, some of them.

Eternal Hobbyist

 


Helgard ( ) posted Wed, 03 January 2007 at 9:44 PM

Attached Link: http://www.youtube.com/watch?v=jj8Vzr8VN10

I don't have to say much, except that this is still in beta. Just watch and be amazed. Everything in that clip is CGI.


Your specialist military, sci-fi, historical and real world site.


kobaltkween ( ) posted Wed, 03 January 2007 at 10:12 PM

yeah, but that's used in movies like the new version of the  Poseidon Adventure.  i very much doubt such technology will be priced for mere mortals within the next 5 years. 
same video, better quality: http://www.flowlines.info/rndreel01.html



nruddock ( ) posted Thu, 04 January 2007 at 10:21 AM

Attached Link: http://www.nextlimit.com/realflow/

> Quote - I think the only thing that might be better is investing in that fluid dynamics app... i forget the name.

That would be RealFlow.

Blender does have fluid simulation capability, but it's still needs some work (not bad for small scale stuff though).


hoppersan2000 ( ) posted Fri, 05 January 2007 at 2:50 PM

Realflow V4 is available free in the current issue of 3D Computing, contained on the enclosed cd.


rowlando ( ) posted Sat, 06 January 2007 at 2:23 AM

Thanks FrommArcadia

Got the sub, thanks to all for your info

Rowlando

Seek what you can never loose


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