Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
I wanted to use poser 4 to construct scenes then open them up in poser 6 looks like I can still do this but Ill have to texture things that require bump maps and reflections in poser 6 afterwards.....
The .bum is a strange, poser exclusive format. When a texture that uses it is loaded in Poser 5 (and, I guess, P6) it's plugged into a special "gradient bump" node, different from the standard bump plug, as it doesn't behave as an average b/w bump map.
In fact when I switched from P4 to P5 I had no problem loading P4 metarials. They just didn't look so good as P5 ones.
I don't think the problem is P6 being unable to load P4 materials, as it has the "gradient bump" node too.
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Im not that sharp on poser 6 but I guess I got to translate the reflection map to the correct levels as well as convert it somhow as a material file?
same thing with the bump map?
How would I do this?
Someone might ask well if you had p6 why did you use p4?
I thought I could do the texture job must faster in poser 4 but I did not know it would cause a translation problem...
This is the poser 4 image of the figure correctly rendered in p4.
What I am trying to do here is make the skin of the ALIEN look clammy or slimmy and give it some texture with a bump map and reflection map so the Alien does not look like plastic.
I also textured the claws too with a bump map to make them less plastic looking as well.
I gave the teeth a reflection map and trans map to make them glass like.