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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: How do you translate bump maps and reflection maps from p4 to p6?


Tucan-Tiki ( ) posted Fri, 15 December 2006 at 10:47 AM · edited Thu, 25 July 2024 at 12:46 PM

file_362560.jpg

I made this really cool bump map for the antares ALIEN, But when i open the pz3 file in poser 6, The whole texture job looks messed up, What I see is a white Alien so my whole texture jobs messed up really bad, The textures did load but the reflection map I used is over-powering the textures and the bump map never loaded at all.

Im not that sharp on poser 6 but I guess I got to translate the reflection map to the correct levels as well as convert it somhow as a material file?
same thing with the bump map?
How would I do this?

Someone might ask well if you had p6 why did you use p4?
I thought I could do the texture job must faster in poser 4 but I did not know it would cause a translation problem...
This is the poser 4 image of the figure correctly rendered in p4.

What I am trying to do here is make the skin of the ALIEN look clammy or slimmy and give it some texture with a bump map and reflection map so the Alien does not look like plastic.

I also textured the claws too with a bump map to make them less plastic looking as well.
I gave the teeth a reflection map and trans map to make them glass like.


Tucan-Tiki ( ) posted Fri, 15 December 2006 at 10:57 AM · edited Fri, 15 December 2006 at 11:04 AM

file_362569.jpg

This is the bump map I used to on the Alien along with the poser 4 chrome map that comes with poser 4.

I wanted to use poser 4 to construct scenes then open them up in poser 6 looks like I can still do this but Ill have to texture things that require bump maps and reflections in poser 6 afterwards.....


Angelouscuitry ( ) posted Fri, 15 December 2006 at 4:26 PM

I converted .BUMs to .JPGs when I got P5.  I think you can change a .BUM file to a .JPG by just changing the extension of the file.  I also think it's a good idea to then open that file in Photoshop, and resave, as .JPGs are much smaller than .BUMs.


Rorschach ( ) posted Tue, 09 January 2007 at 7:18 AM

The .bum is a strange, poser exclusive format. When a texture that uses it is loaded in Poser 5 (and, I guess, P6) it's plugged into a special "gradient bump" node, different from the standard bump plug, as it doesn't behave as an average b/w bump map.

In fact when I switched from P4 to P5 I had no problem loading P4 metarials. They just didn't look so good as P5 ones.

I don't think the problem is P6 being unable to load P4 materials, as it has the "gradient bump" node too.


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